A large -scale 2xko update video has just been released on the game’s second alpha lab test. In it, we learn about two new fuses: Jaggarnat and Side Kick, Class Lobby, Champion Master and other gameplay changes. It will begin on April 18-20 for people living in Canada, the United States and Brazil. Unfortunately everyone, maybe the next time.
The alpha lab test will also be presented to the jinx, which will be able to play for the first time by the general public. With this, it is completely eliminated the seven characters and is close to the last date of 2xko at the game later this year. Tom Canon expressed that the test was done on a small scale so that the game could not be delayed further, though the team has also expressed that future tests are on the way, so hang there.
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Well, let’s break all the new additions. First, new fuse. Side Cook was revealed by Sean Rowera as an office last month, but now we have more details about it. It makes it so your point can not change the champion and the backup champion, but promotes health and defense to your Point Champ while 30 % are less than HP. In addition, using the side kick fuse you have to double down (allow you to apply super super -springs), and get immediate access to super support and attitude break at the start of the round.
Side Cook has added a leisure capability to the player who controls the auxiliary champion with enemy attacks to reduce the harmful deal, which looks like a small conduct that will keep the auxiliary players vibrant even if they are not able to achieve their matches.
There is also Jogarnat, another new fuse is coming to the next Alpha Lab. It is like the other side of a coin, such as the side kick, as it relieves the ability to fully tag or communicate the secondary character. Instead, you focus on a champion, which – like the side kick – promotes health, promotes defensive promotion while less than 30 % HP, and round start -up access breaks.
However, it also contains some unique rates – such as the Education – which forces your opponent to tag your backup champion. You also get a special solo version of the doubledown, so you can pop a super and then pop another super on your lonely. This fuse looks like a tool that can help people train in the same champion, rather than finding two at the same time. Which, I struggled with it during Alpha Lab 1, so I want to see how it is intact!

We have mentioned the Found Break as a universal new mechanic involved in the game in these two new fuses. It has been added to the Fus Fuse, which has been completely removed. Instead, regardless of what fuses they choose, regardless of that once one of their champions knocks, they will be able to activate the interval. When activation, it promotes 25 % loss and loss reduction, and depends on it depends on when you use it. If you use it for a dash consignment of ordinary or special attacks, the Found Break Boff’s period decreases by five seconds!
In a similar vein, Plus Combo Fus has been replaced with an optional pulse combination setting that you can turn on during the champion select. This allows you to auto -commerce by pressing light, medium or heavy buttons. This means that while accessing other fuses, new players can still be auto combo.
Well, now there are ranking lobby, which comes along with a ranking system that will be familiar with the League of Legends. This leads to the challenge, and the goal is to provide players with a way to match reliably compared to similar skill levels. A significant increase! In the original Alpha Lab, both the fighting game experts and the newcomers were thrown into the same pot, so it is hoped that it will allow people to avoid unfair match -ups with 40 -year -old children who have been playing fighting games since the days of the Arcade.
These are the big game play changes you can expect in Alpha Lab 2. However, there have been a variety of additional changes, including Push Assist, removing the last stand in favor of Super Assists, and the ability to help when one of your champions has died. It also contains limits strike combo Anders, which provide powerful bonuses such as additional losses or meters when used at the end of Cambus. Other changes may be found in the giant update post.
It’s not all! The control scheme has been changed to make things slightly easier, visual explanation has been improved, and the official / private lobby has also been touched! Above all, here are new cosmetics. Not only is there another war, but a store will be included in a game where players can spend their allocated currency on numerous cosmetics and fennel, including all of the poly party skins for all of Ahrari, Darus and Junx.
Finally, skills are rewards. You can unlock some cosmetics for your favorite fighter for Champions to complete the missions. These include avatar clothing, sarcasm, stickers, a skill prize chroma, and more. So get the grinding people.
After all, it is good to keep 2xko back in the hands of players, even if I believe that those of us who are not living in the United States will be a little sad out of this news. Nevertheless, it would be interesting to look at the tester response to the swab of gameplay changes that have been included in the game. What I personally is most interested in is the new fuse. It seems that they both target the laser to help players in two different ways. I will be interested in knowing whether the retention of players is better than the end of this alpha lab.
What do you think about this announcement? Are you excited to jump in the next month? Tell us down!