If you’ve heard this earlier, stop me: A Wii U classic improves the models of the classic character, smooth visuals and more. This may be an era, however, Zenobelid Chronicles seems like one of the last Wii U titles to get the X switch version. This is a small moment, but Zenobelaud X is a hack of a game to finish, which is the most visually impressive titles on Wii U and the technical miracle of its day. How is it rented on the switch?
In fact, Zenoblade Chronicles X on the switch on switch is a straightforward matter. The experiment has made adaptations and changes, but the most notable improvement is from technical changes. The game was played at 1280×720 on the Wii U (mostly) on a stable 30FPS, which relied on post -process anti -Elsing and other post -processed effects, including Pixel Motion Bilour, which still remains today. In fact, this version was almost competitive with the open World Games on PS4 and Xbox One, though it has some limits.
With jumping to switch, the dynamic resolution is at the top of the game and a local 1080p using the resolution scaling, which makes it significantly faster than the original game, while the portable mode is mostly from the built -in display resolution of the switch to 720p. Unlike some of the initial trailers, developers Smille Soft also maintained equality in terms of visual effects and features. Things like Motion Bilour, which are reasonably subtle, are still present and are calculated, and the game looks great in the movement.
By comparing the Wii U original vs. Remster, the switch version is proud of the more environmental detail with shadow, texture and multi -exaggeration improvement. With more dynamic light in the hand, in the hand, promotes remote detail and increases the quality of the overall image, it makes a significant upgrade.
The character models have also been improved compared to the strange and strange reality, with eye size, color and positioning, better shading of skin and more charming facial shapes. It feels true to the original, but with a better overall design – is a mirror of similar changes in the original game sequel.
Monalith Soft has also upgraded the game’s user interface and edited other elements related to war. I didn’t have the opportunity to play to a great extent than how it plays this long -term, but it seems more intuitive and easy to go. However, you will note that there is no attempt to detect moving vehicles and such collisions. Like the original Wii U version, you can still clump through them. This is very funny, though, a part of mine is happy that they maintained it.
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So are there any things that have not been improved? Well, thankfully, this game has almost enhanced universes globally but I have a nutrition: All the exhibitions in the pre -presented video have increased the black levels and for that reason they are washed on the switch, which was not a problem on the Wii U.
Performance on the new platform has not changed too. The game moves forward on a large -scale stable 30 FPS, but it is certainly not closed. The game code has found 60 FPS flags, so it is likely that we will see the release of 60 FPS release on Switch 2? We may be watching it below the line if it is.
Beyond relatively Straight Tech upgrade, I wanted to talk about the quality of the visuals. Even today, this is an amazingly attractive game, and what Monetheel gains on the Wii U feels like a miracle. Supply a game that is mostly able to look better than PS3 and 360 Open World Games – and even approach some PS4 and Xbox One Titers! – There is a huge achievement for the 2012 release on a less powerful system.


Looking at it with fresh eyes, there are some important things that are right that shines it. First, a lot of efforts were clearly put in the micro -vs. Macro: Both near and remote elements into something that seems to be very integrated. It is not that more detail is being drawn to the distance compared to other sports, which is that what they draw at this distance looks attractive even in its lower detail.
I remember looking at the Hall infinite, which was released on a very powerful hardware, and I find that Zenobolad X hands over remote areas in a more pleasant way, with less clear tiling and remote shadows. Basically, Monalithi does a great job in which the looks of the eyes are broken and produces beautiful syllables that are spreading in front of the player, minimizing visual irregularities. It connects to the fog and beautiful use of a beautiful sky system and manages to catch it. This is in fact no more detailed than a halla, but your eye realizes it in this way – so it is a smart art design.
Of course. These limits are very high. Although the world is too big and open, it is also quite stable – plants are not really moving or reacting with players, water is easy and shadow is fixed in its place – you do not find a completely dynamic world that has become the last decade or more. These are sensible development decisions, and they paid completely here.


Reviewing it once again after a decade, I personally cannot wait to wait for the development team to switched 2 – I expect whatever food they are making will be blown up.
It is also worth noting that since sports ships are shipped on cartridges or downloaded for flash memory, no additional installation pack is needed. If you remember, the original game has offered an optional download to disk users to improve streaming efficiency – but if you are running a Wii U shop, it has not been downloaded, that pack is no longer available. It is good that no need to worry about this detail anymore, because it is faster than Wii U out of the gate.
Another thing I wanted to note is that Zenobold X offers the sound support – this is something else that has never been as common as I liked on the switch but the team provides here. The rear channels are fully dynamic. The sound track is also excellent – it looks very different from the other games of the series but it works beautifully for this game and it’s a real thing for me.
I didn’t have too much time to test the Chronicles X, but I move forward to develop the game again because I played it last time. We have mostly focused on the visuals here in this video, but it seems that a lot of increase in the gameplay has also been introduced here, which I cannot wait to check. Although for now, this new version of Zenoblade is a real improvement throughout the board and in fact alive to the final name of the edition. If you lose its back on Wii U, it is worth diving in it!