Metaphor: Refintzio actually had a very brutal war system that took note of the notorious challenge 2003 JRPG Shin Megami Tangi 3: Naeteoron, but thankfully Atlas attacked the players and dial it back.
Addressing the Game Developers Conference of the Year, Metaphor: Refintzio Lead Planner Kenichi Goto, who has been auxiliary in the Atlas Combat system returning to Shin Megami Tangi 3, said the original project was to perform the game system, which was sometimes resolved by the war.
In other words, usually when you start fighting in a JRPG, you have the honor of being able to attack first, but Shin Magmi Tennessee 3 had the factor of random, which means that sometimes this principle was not applied. Metaphor: Refintzio did something like that, Goto estimates that about 30 % of the possibility is that the enemy will benefit despite not starting the war. On the contrary, if the enemies started battles, there was an opportunity to give the players upper hand.
However, in the playsting, players found this element “irrational,” “punishment,” and “just entertained”.
“If the player started the fight, but the enemy got the first turn, I think we can all agree that the players will know this irrational, but they felt the same way, when they got the first turn, though they were ambushed in this situation, but they felt the player.
Although I am a huge fan of recent Atlas Games, and that’s what I mean starting around Catherine in 2011, I have never played Shin Magmi Tennessee 3, and clearly, just listening to this strange adaptation about the war system. Thankfully, Atlas thought better about it and finally decided to have mercy on the metaphor: Refintzio Players stood on logic.
Metaphor: Refintzio JRPG wanted to fix the problem of grinding, but Atlas went too far and mistakenly broke the entire war system.