The significant improvement compared to its predecessor of Nintendo Switch 2 comes from WiI’s motion controls or DS touch screen instead of its tech progress, and the console director says the reason is that the developer has changed.
In a new Ask the developer blogTakhiro Dohata, senior director of Switch 2, has explained that the console developers were made in mind and what they want when making a game. He explained, “In the past, Nintendo developed the software that has taken advantage of the unique features of hardware, such as the Dual screens of the WiI remote and Nintendo DS system.”
Dhota believes that matters have changed since the OG switch came out eight years ago, although, and “software developers have changed a change method.” He said developers often do not want to take advantage of “software technologies”.
He added, “My honest opinion as a software developer is that just because a new hardware feature has been added, it does not necessarily mean that different problems will be solved or a new type of gameplay will be created after another.” Therefore, Nintendo chose to improve the processing speed in the hope that this time it would become a dedicated game platform with a strong and solid foundation rather than focusing on the changing innovation.
It could be a bit lightweight for everyone who liked to lift their wrists to jump in Mario Galaxy, or when their mass mug was bravely presented in the sky in default, but Nintendo is at least a strange thing to do in their own sports. The new switch of the Mario Party Jumbora 2-Special Managimis console takes advantage of the sound identity, for example, so you can chant your path to the first place to be shown in the Nintendo Switch Direct.
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