List Weapon Types I Monster Hunter Wildes From large scales to large -scale hammer, from the whole path to a massive ax.
Well, everything on the paper has a big size, but know the weapon you have chosen Monster Hunter Wildes Determines the limit of your attacks, your role in a party, and even how much time you have to spend on crafting material and ammunition.
Each weapon has its own set of tricks and axes, and this page offers details of the challenges when appealing and using them. When you have digested the list, we have the best weapons for the initials and a overall description of the overall List of the best weapons.
Types of all monster Hunter Wights Weapons
Here are all types of weapons Monster Hunter WildesEach of which is linked to a dedicated section at his appeal and rates:
Appeal: The sword is big! When the big sword is damaged, the number is even bigger! For a great sword user to get into the game plan position, receive large -scale slash for mass damage, and repeat. You are an aggressive powerhouse, and you are using one of the few weapons that can send the monster with the same hit. And if you get stuck in a bad situation, you still have access to concrete defense options.
Challenges: Positioning with the great sword is the biggest challenge. The speed of your movement with weapons is absolutely snowy, and the long wind and recovery for each attack means that you will also have a risk of wefing unless you put your feet in the right place.
Appeal: The sword and shield are about capacity. It deals with slashing And There is two sides damage, strong defense, large mobility – and, unlike other weapons, you can use items without any fist. In addition, it looks great to use.
Challenges: The biggest challenge of the sword and the shield is its limited limit. You will need to come to a monster to perform your work, which means you will also need a point of view with your blocks and dodge.
Appeal: The appeal of playing a hammer is an incredible simplicity of the purpose. You are here repeatedly to burn the monster on the head. Hamwaters deal with the KO damage to head shots, and knocks the monster by the loss of coffee so that your team is absolutely a wheel on them. Like a great sword, you will also be charged with your own attacks for the maximum impact, but unlike the great sword, you are free to run, and even when you take power, you do.
Challenges: Important locations! You will need to stay on the face of a monster, which is a dangerous place. Without strong defense powers, you will need to learn attack samples and use hit and run tactics.
Appeal: The long sword is about to embrace the imaginary concept of mobile phones swords. You make a spiritual meter to increase the loss, and then withdraw cash with a huge final. It is a versatile weapon that has good range, tremendous movements, and many very good -looking defense powers.
Challenges: The challenge is their time! Those defense options are all counters, which means they only negate the loss when you are absolutely mobilizing them over time with the coming attack. A long sword also pose Social The challenges are a huge area of your flashwear co -bangbus, and catching a fellow hunter can disrupt their attacks. So keep on the tail of monster and see your reach.
Appeal: The lens is about to deal with stable, permanent damage behind solid defense. Your shield means that you can block your land by blocking instead of falling. You also have access to some very satisfying, timely response operations. Its cambus are not as shiny as some weapons, but just a good thing that is just good.
Challenges: Translation with the lens can be a bit difficult. Instead of the Dodge rolls, you have very few hips. You will need to be aware of your special movements options.
Appeal: It’s Lance, but with a gun! A gun lens contains more complex and explosive combinations than the lens that uses reloaded shells. In conjunction with its heavy shield, it makes you feel like a tank that doesn’t have to back down.
Challenges: A gun lens has challenges for movements like a lens, but it lacks simple response. Goals Gun lenses are fired from unlimited stock, but reloading your magazine increases your mental stack a little while fighting.
Appeal: Dual blades are about movement and aggression. You are one of the speeding motion speed and attacks with low startup and maintenance. Using your Demon mode, you get strong dishonesty powers and even more damage.
Challenges: For something that looks like a outskirts blood, dual blades require amazing meter management. You just have access to your Nice Theft tools in your power -powered states.
Appeal: The switch ax is a changing weapon that produces spraying combo and large elementary damage. In extreme mobile X -mode, you use chips to fill your sword meter, and then switch to sword mode for major losses and major final attacks.
Challenges: The switch ax is limited to defense options. Both the ax and the sword mode are paisers with their specific time requirements, and it has no easy block option. You will also need to stay on the upper part of the meter management when you want to make the best use of the sword mode.
Appeal: The charge blade is the Swiss Army sword. The basic loop is using its sword and shield mode to make energy stocks, and then this element is turning into AX mode to send it to the face of monster. The charge blade has everything: solid blocks, timing -based counters, good movements, and crazy damage.
Challenges: This great strength comes at the expense of great micro -management and you will take a while the way you benefit from your weapons and costs resources. Your sword is converted into charge. Falls can be spent with ax attacks or your shield can be used to temporarily shine. Your Buffed Shield makes the ax attacks more powerful, and can temporarily trap your sword. And then there is a special mood that turns it into a buzz. It’s a lot, but it’s also fun.
Appeal: A worm is the highest acrylic weapon in the glue Monster Hunter Wildes. It allows you to attack the monster from angles, no other weapon can. Even on the ground, it has a sharp and sharp attack of movement. It also comes with a free Big friend. The insect is a warrior that increases the ability to increase the essence of the monster’s body.
Challenges: Insects can be the most micro -weapons class, just because you are fighting and managing the resources as well as commanding pets. Glays of insects also lack blocks or pures, so you have to rely on the motion and theft to avoid damage.
Appeal: The horn of the victim is a big, strange musical hammer. Each attack in Combo includes a special note to your staff. Depending on the combination of the note you have prepared, you can run different songs that can connect your fellow colleagues with all kinds of helper bonuses. Everyone loves the horn player.
Challenges: It is one of the most inward weapons. Taking the most of your abilities is sometimes needed a series of timely input, and if you are just getting used to the victim, playing a lot of rhythm games at the same time.
Appeal: The bow is a ferrous, closer -to -mid -range weapon, which preserves some of the physiological -based weapons. You have a great move, a shiny dodge that recharges your ability, and some really cold piercing attacks that tear the length of a monster.
Challenges: The bow is an unusual exception Monster Hunter WildThere are rules for the stamina. Every attack with bow eats a part of the stamina, so you have to make sure you do not do much hard.
Appeal: Light Bogan is a medium distance weapon that can provide stable damage and status effects at a safe distance. It is a decent move with a dodge, which allows you to take place quickly after the firing. He has even got support options – you can shoot mines that will heal or protect your colleagues.
Challenges: There are no counters or blocks in the light bogin, so theft depends on you. It also has more care of his other weapons that we have talked about. Special ammunition of Bogan Fire is carried out, so you need to buy more crafts or more.
Appeal: Heavy Bogan Light is a huge version of the version. It has a slightly more range, loss, and the rate of fire. It also comes with some solid defense options. You can just stand and automatically guard, get a strong guard with timely inputs, and even Ignition mode.
Challenges: Apsides come at the expense of movement reduction. Using this thing, you will not be nearly around. It also comes with the responsibilities of its light cousin’s same explosive care.
Ours Monster Hunter Wildes Guides can frame your progress before reaching our main story with a walkthrough and monster list, and can help you expose the ore, bones and monster tails.