Abstract
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Siege equipment in D&D offers many aggressive and defense capabilities such as turbulets, cannons, and electric guns.
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Unique flavors and effects of enjoying the Kig Launcher, suspended cludron, and Flemotherur coach players provide unique flavors and effects.
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Due to weak losses, or limited limits in combat competitions, the RAM, Blasta, and the siege towers can be low.
Siege for your players can lead to fun and challenging fighter competitions in stages and dragons. Whether your party is causing a storm in an enemy fort, camp, or stronghold, they will need strong siege supplies in their power to succeed. Otherwise, they are likely not to come to the past with the first line of defense.

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The siege acts like any combat conflict in the D&D, except that it will surely require specific weapons known as the siege equipment. These items are detailed in the basement master guide of 2024. But, which items are the best? Here every piece of siege equipment that classifies in the Dhangan and Dragon.
10
The besieged tower
Figures |
Details |
---|---|
Hp |
200 |
ac |
15 |
Infidelity |
n/a |
At the bottom of our list, we have a siege tower. This is less on this list for two reasons: first, it is more defensive item than the aggressive piece of goods. And two, it is only useful in some situations.
The siege tower allows you to push the forty feet high tower to the walls of the same height, so that you can climb and measure them. Any creature inside the tower is fully covered against all attacks and effects. This, of course. It is helpful to scal the walls and avoid damage, but finally, unless you are planning to infiltrate the walls of a strong stronghold, this is not all useful.
9
Rab
Figures |
Details |
---|---|
Hp |
100 |
ac |
15 |
Infidelity |
+8 riot attack – 3d10 bulldogening |
Ram is a dynamic gallery with two beams with chains, a heavy log in the middle air has been suspended. This piece of goods, in essence, is used to break the doors, doors and other solid structures that can be locked. Everyone who runs Ram has a total cover of any air effects, which is definitely a plus.
But, once again, it’s just less because it is so specific. You can really use this weapon to break the doors or doors. Although it is definitely its use, the limit is a real loss, and it is eventually widespread conditions.
8
Ballosta
Figures |
Details |
---|---|
Hp |
50 |
ac |
15 |
Infidelity |
Attack on +6 – 120/480 feet – 3D10 piercing |
Belsta is a superstar crossbo that allows you to fire heavy bolts on large structures and other siege equipment. These are important to attack large mountains or many other creatures that can be in the battlefield.

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The range of this weapon is also quite decent at 120 feet. The disadvantage of this weapon is so low that its loss is not so good at 3D10 piercing. Despite its size, there are some handheld weapons that, in the hands of certain characters, can do almost almost in the same amount. This is the same for spelling castors.
7
Keg Launcher
Figures |
Details |
---|---|
Hp |
30 |
ac |
15 |
Infidelity |
C -15 – 300 feet – Save 4d6 poison |
The cig launcher, while Belsta is just modestly better, really earns bonus points for taste. This piece of luggage launches small small gas toxic gas in the enemy’s backline, then explodes with smoke. You have to load and purpose as two separate actions, but the results may be worth it.
With its decent limit, you can cause 4D6 poison damage to the enemies from afar. In addition, you have half the loss of success, which is always great. Also talk to your DM about whether or not the poisonous damage causes poisonous condition to the enemies, as it can be a fun way to throw your siege equipment.
6
Suspended clodron
Figures |
Details |
---|---|
Hp |
20 |
ac |
19 |
Infidelity |
Dex Save DC 15 – 10 Foots Square – 3D6 Fire |
Suspended clodron is the main defensive piece of siege equipment, but they have a lot of ability and practical use. By keeping this item above the defensive walls, you can leave the substance such as oil (damage to fire) or acid if you want, which can have different effects on the enemies depending on the decision of your basement.
Once again, what is good about this weapon is that you are guaranteed half a loss on a successful savings. Therefore, although the damage is mostly weaker, there is always two worth of birds in the hand. In addition, the item is unlikely to be destroyed by its defensive positioning.
5
Mongronial
Figures |
Details |
---|---|
Hp |
100 |
ac |
15 |
Infidelity |
Attack on +5 – 200/800 feet – 5D10 Bulldogening |
A mangonal is a huge catplat -like item that can throw ammunition into a large, high arc, aimed at enemies behind the defensive walls. It uses two processes to load the object and requires additional two for the purpose. It may be burdensome for some people.

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However, the loss (5D10) is worth the effort. In addition, because you can target small structures and enemies behind the walls, it will be even more effective. The only negative aspect is that you can’t fire this weapon within anything within 60 feet, so you have to be careful about your positioning.
4
Flemotherur Coach
Figures |
Details |
---|---|
Hp |
100 |
ac |
19 |
Infidelity |
Dex Save DC 15 – 60 Footline – 4D6 Fire |
This next siege weapon once again receives a ton of bonus points for recreational taste. Flemotroor Coach is a magical besiest weapon that acts like a turret with the above flames. The coach has a cover of three -quarters, which is very good, and it should work through two people: a driver and a gunner.
It is incredibly entertained in the use of players, and the loss is decent on half a way. In addition, like other siege weapons, you also suffer from successful savings. The affected creatures also achieve the burning condition, which can cause additional damage.
3
Electric cannon
Figures |
Details |
---|---|
Hp |
30 |
ac |
19 |
Infidelity |
Attack on +6 – 300/1,200 feet – 4D10 power |
Have you heard of a glass cannon? Well, what will happen to the power cannon? It is defensively weak, but the aggressive piece of siege equipment is incredibly its incredible and it can cause a reasonable amount of power loss on the hit.
The only negative aspect of this piece of equipment is that, beyond its loss and attack capacity, it really does not work. In addition, many spelling castors can create a copy of the same damage with the electric bolt, which copies this piece of goods to T. However, for non -spelling, this piece of equipment will be potentially incredibly useful.
2
Cannon
Figures |
Details |
---|---|
Hp |
75 |
ac |
19 |
Infidelity |
Attack on +6 – 600/2,400 feet – 8D10 Blooding |
Sometimes, the classic is the classic for one reason. The standard cannon is a huge piece of siege equipment that has tremendous, concrete limits and amazing damage. Loading this weapon and the purpose is two, which is better than other siege equipment on the list. Once firing, the loss is incredibly powerful, even against the structure.

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One of the problems with this piece of goods is that it cannot move all this fast. The basement master guide of 2024 has no rigorous and fast listed, but finally, it is likely to rule your DM that it is not going for most players to move forward this heavy item.
1
Tribochet
Figures |
Details |
---|---|
Hp |
150 |
ac |
15 |
Infidelity |
Attack on +5 – 300 / 1,200 feet / 8D10 bulldogening |
Trey Bochet is the most classic piece of siege equipment available in the basement master guide of 2024, and for good reason. The loss is equal to the canon, which is slightly lower. However, the best part of the Tree Bochet is that if you want, you can also make it aimed at the walls.
In addition, Terry Bochet is a bit more mobile, as it is viable. Once again, there is no rigorous and sharp rule, but it is likely that your basement master will rule it. In addition, Trebucht has more hit points in his power, so he is likely to survive for longer than Canon during a long war.

Basement and dragon
- The original release date
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1974
- Designer
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E gerry gigaks, dave arnson
- Player counting
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2+