The route of exile 2 has been playing polarizing from the beginning. Those of us who have actually drowned the impossible number were addicted to a special pace, who are more widely familiar with the iCometric RPG players – the blast monsters, collect looters, rapidly collect the explosion monsters.
POE2’s guidance approach has been to slow down things and make fights even more interesting, which looks great in theory, but Destructive Reply After the start of the Hunt Update, it turns out that the grinding gear games have not yet resolved this basic tension.
It is able to chase a vision. It would be a real shame if the path of exile 2 ends only by becoming a carbon copy of the original, which has nothing to distinguish. I like the idea of ​​more engagement, more technical fighting that advances the boundaries in the gender and gives us the obvious speed of our map and the divine one hour instead of improving us. But the changes in 0.2 do not bring us there, mostly leave the player unhappy and frustrated with a game that many people are saying is not more fun.
Why patch is such a memory
When the PO2 entered early access last December, everyone I knew was growing about the campaign experience. It was stressful, difficult and engaged in all the ways that were promised. I worked through these actions, bowed my head against the owners several times and diged deep into my stash for any resources when I learned mechanics and kicked my ass. It was great. This feeling of mastering this pace, repeated challenges, brought a familiar comparison – which felt that Iceometric is like the dark spirits of RPG.
The community understood how difficult the grinding gear is.
Once a few weeks have passed, and we got deeper in the end game, something new came out. Bloods were tanning, broken mechanics were exploited, and people started Blasting. It is inevitable that some things will be cracked, but after some sophistication of really ridiculous things (magnetic salvo, trigger jewelry, etc.), the giant team took off the wheel. They let us grind the content of our heart with all the powerful broken things and instead focus on new refreshments.
After that, it is understood that with a new update it will come to a wide range of nerves. In an interview just before the patch fell, Game Director Jonathan Rogers said, “Make sure that the fighter is engaging, eventually our goal is” and it was not immediately like to telephoned the maps with 20K Mana Spaming Spark.
However, I think this community is less considered to be, how hard the grinding gear is. In addition to just about the thing we were using in 0.1, he left the monsters sharp, tough and chewing the Grad -falling players, and left. Leaving poor reviews In record numbers
Good things in 0.2.0
My experience was a bit different. I cleared the campaign in about 16 hours, while it was doubled when I would just do the same thing in POE1, but it didn’t feel completely funny. I think a part of it was that I got a really good construction – I equaled with an icy bolt/artillery ballista Amazon. I knew I wanted to try a new class, and after looking at the patch notes, it seemed that the crossboys were about the only thing that had in fact improved instead of hitting Nerf Hammer.
I think if my campaign was like that, I would have been ready to turn my desk.
However, I found a window that was facing other players. You can’t master the artillery Belsta up to 31 levels, so I initially equalized with an electric arrow, some I achieved great success in 0.1 before. This time, however, it was Fever. Act 2 Lonely It took me for more than four hours when I stood on the packs of white crowds, which felt like the sponsorship of destiny pills was eliminated. I think if my campaign was like that, I would have been ready to turn my desk.
It is also a shame, because Dawn of the Hunt fixes many things. I like a new mini -league mechanic, azami vs. You start to run into them at the beginning of the game, and they float with monsters together with the map and put you in trouble. Eventually they get a turbo charge with a rare crowd and animal emotions, which make them more challenging but more beneficial.
I like stresses to bring the waps a bit (if you let them go too far) they disappear) and have a good spice for keeping the fight with Buffed Rearris alive. I especially like to fight the bull’s soul, though it makes me worried that I will end like a Mofasa when it has called on his flock to Phantom Buffalo.
There is another tremendous addition to the bullying exile. These are fellow exiles with original classes, abilities and gear in a significant way that you start from time to time. I have always hated them with the path of exile, but here their implementation attacks me Okay The kind of grinding gear needs to continue to revive the theory of its meaningful fighting. Fighting them makes it feel as if the spirit of the soul is attacked by the red soul, and the fact that they can be equipped with individuality (what they really use in fighting!) Is very good.
In the end, the changes are also greatly good. I Affection Changes in the towers, where they are few, but we can socket multiple tablets. I was afraid that it would prevent us from doing the juice, but there are still areas that contain several towers that are overlap. The new corruption/clean addiction adds slightly the required complexity to the mechanic mixture, and changing the development questions from the “X -Tire 1way Stones ‘Crow’ to chase corrupt nexus seems like an improvement. Instead of grinding the maps, the struggle tells you to do what Original Want to do, which is branching and looking for Atlas.
All these changes are the steps in the right direction, and once they introduce the deeds 4-6, the campaign will feel very little and we do not need to do everything twice. And the fight with my Amazon feels exactly as I imagine trying to get things – I just pack the explosion at the time of the white crowd, but in a ritual or a rare against anyism, and its minutes, I have to manage the battlefield carefully, choose my shots, to choose my shots, and to choose my shots.
Return to the track
Clearly, GGG still has a lot of work to do. Balance is a dirt, mines are basically unbearable (though now when I see, they have pushed a refreshing to help harm, so it is probably better now), and the overall player power is very low.
Some rise do not have good options to spend on their initial points, tons on the passive tree are remarkable and reduced in key rocks such that it feels like a home work trouble that is a reward for the higher price, and we Even then If we are going to do any meaningful crafts or tinkers with gear in the campaign, there is a lot of currency to leave.
I shouldn’t feel like I’m fighting a dark soul boss when I’m just trying to clean the pack of trash.
The thing is, when the main door of your progress is at the rate on which you can kill thousands of enemies with their luggage. The Dark Spirit is what you have TimeWhen I am in a horrible new danger, I can get out of the region, block and roll, throw some tests of testing and learn samples. If I die, I can try again and try again. And then and then I specialize through exercise, I feel disappointed with defeat, and eventually the thrill of victory.
Fighting the Act owners in the path of exile 2 feels the same way, and you get the same thing as you do by beating a big soul boss – you want to go somewhere new. This is great, but you only have to fight the map owners or pandal owners twice, and sometimes it takes dozens of hours to prepare the materials content. And I must not feel like I am fighting a dark soul boss when I’m just trying to clean the pack of trash crowds.
After all, what we are dealing here is a game in the early access. We have only half the movements, we are still missing Five whole classes Also, a ton of climbing and expertise, and clearly surrounded by endgam. GGG is running to end the game at the same time as it is trying to give existing players a decent experience, do not mention the league for the path of exile 1. The studio is currently rotating more plates than easily handling.
If it can be balanced and some compromise can be found with the expectations of the players, the path to exile 2 is a special game. I have received this update while playing my Amazon, and I have been blamed. If the other 10 billion skills I am playing, I think the reception will be very different. The fighter is engaged, I make a meaningful choice between danger and reward, and the brutal exile, the rope and the map are really the brightness of the affected battles with the owners. Unfortunately, this has not yet been for most players.