The horror game developer Blueber team stands at an important infection point. Keep away from the critical and commercial success of the remake Of Konami Silent Hill 2Studio is in the process of finishing work Crohnos: New DonA great time, travels to a wide range of survival horror games than their previous original sports. It has increased to more than 250 developers and has joined the ranks of large triple-A studios, which now invests 4-5 years in every development cycle.
Experienced developers know that this is a unique challenging moment for single player sports companies. Last year’s large -scale game industry’s sixth .The large driver is stumbling in studios that has increased rapidly after creating a hit game. Unfortunately, positive cash flow and healthy treasures are not enough to promise stability.
And still stability is the same as CEO Potter Beenu says he is looking for. In an interview with a game manufacturer at the 2025 game developers conference, the head of the studio who is known to make the game, who is characterized by mental illnesses, explained some of his thoughts for guiding a healthy workplace.
“The most important thing is to create a safe environment,” he said. Whatever decision I make is not just about the business is good, but if we will be able to take care of 250 people and their families in the studio. “
Listening to the CEO in the year 2025 is a wonderful value, when many people are choosing to talk about going All on AI Or publicly criticize their own employees about their sports.Representative. “So, in particular, describes the Bebino as a” safe environment “?
Keeping your studio “safe” is a great challenge
In the 2020s, the word “safe” has a completely new meaning for the Polish game studio. Not only is the specific struggle for game development is a daily challenge, but like many people, Blu also had to know about the facts of making sports in Kovide 19 pandemic diseases. Moreover, the country is watching the border progress in neighboring Ukraine with panic, where Russia’s attack has raised concerns over a wider response. It can draw in NATO. Such as with a game development cycle for sports Silent Hill 2 And the coming Crohnos: New Don Living for almost 5 years, the decisions of the Bebino have a huge impact.
It seems that Russia’s attack is in mind for Babino, who said that the Bilber employed developers who belong to Russia and Ukraine. They had to move in view of the situation in the war. Babino said, the studio was also one of the first people to stop the sale of his sports in Russia – not despite the Russian people, but because the company did not want to participate in tax revenue in the government’s treasury, which could help spend on its attack.
“We must connect sports instead of making obstacles among the countries or among the fans,” he said. “I think we are doing everything possible to help our fans all over the world, but we will never support people who are destroying our world and are afraid that we are growing more than the supply of our sports.”

Photo through the Blueber Team.
But this is a very high level problem. Every day, Babino said that he is struggling with many developers all over his company (and all over the world): a self -made crisis. “I’m not a good example,” he confessed, explaining the feeling of working more hours because of a “hobby” for a project. “We’re trying to help our team as much as we can and will sometimes increase the time of development when you need to make good games.”
Blueb apparently connects employees with psychologists to the company and its surrounding psychologists to access mental health support (and consider psychological horror to consider their sports, perhaps some consultation on this topic), but Babino said that regular messaging about “your life” is the first step in creating this environment.
On the topic of reflecting mental health in sports-we have heard from developers for many years who sometimes research real-world injuries, even if they are Bodily Or mental, sometimes it can also have its own psychological shock. Babyano said he did not see this in the bilber, partially because the studio is deliberately deliberately about what the titles he is dealing with. “When we are creating a new title, the question always remains,” What will we want to include in the conversation “,” he said, adding that the purpose of these topics is to encourage the “decision -free” debate on the team.
This is a “planning” phase in which the Bebino appeared to be around in our conversation. If you want to better understand the issuing company Crohnos: New Don In 2025, you need to go all the way … 2019.
Croon Shows the strategic scaling of the Bulber’s headquarters
Track the arc of the Bulber’s Line -up since 2015 Croon And you will see a considerable steady increase in the scope of the game Layers of fearThrough, through ObserverThe past MediumAnd all the way Silent Hill 2. Babino said it was deliberate, and after a strategic decision in 2015 for the era of horror games. When the company had fewer employees, it focused on the experiences of narrative through environmental story, and scaled more action and player navigation, which has now been seen in war heavy. Croon.
“Because of this, it was a natural step to increase the team and increase the scope of sports,” he said, saying that because of this, the studio had chosen “more fans”. It echoed a joint avoidance from Indi and Trip-A studios, that the company is in business to make high quality games, not just change the profit. It seems that the company talks to its workers that they will have to make concrete decisions as soon as possible, because when they do, they are closed in a long commitment that they cannot easily get out.
“When we are talking about what will happen after that, it will have to happen that we would like to work for the next five years … spend a large part of your life to make extraordinary.”
This type of effective decisions can include the basic thing as sequences. Croon Is it the second game of the Bilbar Set in the studio’s ancestral Poland, which does not seem so unusual in 2025, but Bebinbo initially said, when trying to make such a game, it was a really dangerous call that appeals to the global audience. He reminded, “This was the conversation in the Polish game industry.” That we should not make a game in Poland because it may not be sold if you have set a game in the United States. “
In other regions, the developers may be happy with the words of Babyano, as they said that the outcome of the “think locally and globally” has gone. Developers in the studio have had the opportunity to become “loyal” from their homeland, but they also embrace the players’ confidence “that they will accept the belief that they should embrace this belief and find a new kind of horror in a land they never visited.
He threw the idea that Bilber could set a game in San Francisco (himself The horrors of the tech industry), But it will never be as good as the people living in the United States.
None of what Bebino described in our conversation should be seen as easy or easy. It is common knowledge that in today’s market, making just a good game is not enough to maintain a business, and you can put “we donut dont crutches” in your company, but you can see one day and you may realize that your entire team has worked out of love by 9am. Lifting a leadership veil is about making difficult decisions. “If you want to give advice, don’t run the game studio because it may kill you,” Babino made fun.
But Babino – and Bilber – are still here, still living and standing in a tough atmosphere of 2025. Perhaps this is a difficult task, but looking at his job to “protect” his workers can be a principle that can help other studios to endure these difficult times.
Under the Game Developer and GDC Information.