The fiction is that in the 12th century, King, Kennot, emphasized his throne on the coast on his throne and ordered the tide to go out, and thus demonstrated all the toddles in the court that he was not in fact God Almighty. You do not have to order the sea to urinate in endless legend 2: this is already in the heading retreat. But not from you.
At the new 4x strategy game intervals (the first revelation of the studio was revealed since they bought their freedom from Sega), the mysterious “tide falls” cause water to fall and show a new outbreak of the hexagonal region, which are worthy of deeds. A global map that began as a island of Articles style gradually becomes a combination of appropriate continents, which have more secrets to meet and discover more opportunities and exit to other factions. This is an evolution of the seasonal dynamics of the first endless symptom, and the “start of the answer” is that the co -founder of the dimension, Rameen de Wobert de Genelas, has described as a classic 4x challenge: Out of the initial game, players are interested, once every last scrap in the area.
He told me about the video, “What we are trying to get is to answer for a problem that 4x games are mostly time.” “The first X is being discovered, which you like at the beginning of the game is” x “, but obviously you don’t have it in the end, why you’ve found everything. You have always tried to find a new way to find something new, and I hope it will be competing for it.


I have played 100 turns for the construction of the endless legend 2 preview, and I can confirm that Tiff Falls makes things interesting, though I am still deciding how much change they are. Initially playing as a relative of Sheriden-Grico Roman Macaonouts a Walter styling faction that is about the development of large-scale small cities in exchange for spiritual organs. Wanting to keep my back to the wall, me. Later, a few dozen turn, the waves entered a cosmic “sprinkler” basement, ready to loot my heroes and wait on their beaches.
It refreshes the experience in the same way as the transfer of age to the historical 4x humanity (and the civilization of the civilization of the Sid Mayor), but it is more conceptual. And the balance of power is eliminated and new opportunities arise. The sea level and all kinds of strange conditions present itself in the light. I am still detecting all the variables, but the maize is also among the developing powers and weaknesses of the factions. For example, aspect is a group of warriors who lovely -loving aggressive harmony, which can make map maps with a coral, which acts as both a sensory network and a sleeper agent that turns other citizens in your will. If a coral tile is a maritime tile, your units can run on it, so the timid reef hyders benefits a panely while the waves are high.
All of them, I wonder if the real draw of the endless legend 2 will have more practical changes to its calm, 2014 game. It has some familiar powers. In the heart, it feels the same, the Florid RPG is considered beautifully 4x with a sketching of the Questing. As your settlements are expanded, more and more words, more and more stores pop up and you meet other factions. The basic CIV resources are the same as before: science, production, food, influence and magical dust, as well as strategic or foreign resources that are needed for some construction. You will assign the production of a variety of resources, and carefully collect the districts on the hex around your city center. Regular, disposable is the choice of units and deathless heroes, who have specialized trees and luggage slots. And destroying your cultural hotspot or unique units of relief and stirring are normal factions with unique units.

All of this is combined with the usual lush science fantasy art, which is extra smooth thanks to the mouse wheel zoom that authenticity 3D geography for a high digestive flat map. The selection of a maritime planet has allowed a fantasy, vandimerian color to spread, and the city’s models are more detailed and specific, with fields with fields flourish like fields. City management screens are complete and less spreadset with portraits rather than icons. I look forward to the forum arguments on which game interface is better.
There are all kinds of opportunities and cases. Influence, for example, can now be spent to colonize and fold the hex in your city wall. So far, the biggest review of all is that the battles are no longer real time with regular intervals to issue the order, but are based on the turn. De Wobert de Genius explains, “They are a continuation of humanity.” So coming from humanity, it is not so different – it is improved in elements like dynamic images, here and there are details of the details on the units.
I myself, in any way, was not a team, but the endless legend 2 system certainly feels like improvement, which allows you to arrange your squad to make more predictions on the tiles. There are types of units in factions, but individual unit skills and the Army are well distinguished at the level of wide tactical chemistry. For example, aspects units increase when one of their numbers defends. It seems that the formation of a turtle coral drone looks like it has been left unarmed, and you are eating food. The relatives of the sheredin are more common in their plans: it’s all about closing down the shield walls and sending archery and caught.

I suspect this will prove to be far more controversial than the first game war system, but the clear thing is that the tide Fall Mechanic of the endless legend 2 has surprised me whether the dimensions have considered the oceans rising, because when you give the ice caps to the Sid Mayor’s alpha Central. If the increase in the region preserves the factor of curiosity, removal of it can reduce the and game tadium to rule over a wider empire. Personally, I would love to play 4x with geography, which is just as uncertain and excited, which says, with the same treacherous sand, dust, the same treacherous sand, the old population of Ubisoft.
Sadly, it doesn’t look like there is anything dramatic in the store. De Wabert de Jennies told me, “We talked in the beginning, (the sea) leave and come back.” “But we felt that no one likes to see what you have destroyed, all your troops ended after working for 50 turns on this army. So we thought, okay, let’s go in one direction. Usually with our sports, we try not to take anything from you. We always try to give you anything.”
I am convinced that this is exactly the mentality that the old cano legend is discouraged. Players are not God, dimensions! Let’s get your feet wet. Let us calculate the hunger of the sea instead of returning the sea like a giftop. However, D. Wobert D. Jennis has completed that there is more to meet the eyes at the moment, and that water dynamics may change as endless legends move through 2 initial access. “There are some cool things coming along the way. Water is certainly the focus of the player, and there may be many things around it.”