The champion used to be a fighter. Now, she can’t even raise her sword. After falling into the jungle, the owner of a beauty tea called Borough invited him to join it. May a magic of relaxing gardening, cleaning, and making tea for consumers will help make it feel better? But this is just a offer. You can go back to the forest at any time.
Obviously, I tried to leave. First of all, because I know how to accurately play a pressure, excessive devotional burnout that puts all their value in their offer. And second, because, let’s go. The game was written by Dave Widen, the creator of the Stanley spectacle. To ignore the clear invitation of the game has to be a secret, okay?
As far as I can tell. The first twice you have a little extra conversation with the borough, but after that, these are just the upside -down looping ideas, after which it faces its inevitable end. And, look, I’m ready to laugh at it if it turns out that there is a secret end to try 100 times. But, although it may first seem contradictory, focusing on the detail of the Wonder stop forces me to think that there is not.
For example, tea making involves a complex contradiction in the third person, tinkering with all kinds of dodods and gazemos, and then, in the end, puts the right amount in a cup. At least at first it is not easy to do. One of my initial note is written, “Oh God, is there a fine to sprinkle this tea?”

No! In fact, all the extra tree goes into feeding around which the machine is wrapped. You know, as if you are writing and it is God and people say, don’t worry, you will come back to him later and will be aware of what it is in fact its publication, so it is still valuable, and you do not believe them, but unfortunately it is true and you need to rest on it every time.
It may be that I have to get away with a certain extent about this particular metaphor. But the thing is, the game mechanics are permanently reducing their main topic. Another example: You can’t choose the fruit from the same tree forever. Nos: Mainly for every character arc users, who are permanently dense, small packaged pleasures. So, no, I think there is really no choice but to live and make tea. You cannot move beyond irritation.

It turns out that a lot has to be done to run a tea shop. First, you need to collect and dry the tea leaves, which grow around the forest cleaning. Then you need a garden, hybrid different color seeds and make specific fruits. Then there is a contradiction mentioned above. Customer requests have been given a one, but it can add fodder for mushrooms once again complex multi -phase recipes or hybridizing fruits. In addition, you have to clean up the shop with your own pictures, and the flowers are planted in the garden. If you do not reset it every time, the radio will also be stable.
If I have a complaint, it sometimes works against any key claim of the game: that you get a chance here. You can make yourself a cup of tea and you can sit and enjoy it whenever you want. To do this – I have almost written “valuable”, do you see the problem here? – pleasant, since you will find more information about the history of the upside. And very occasionally, there will be nothing else for you, basically forcing you in it. But perhaps in addition to three moments in the 10ish hour game, almost always there is a claim for Cappa. There is no timer counting or anything, but it is still difficult to feel that you are resting and recovering and when someone is waiting for you, nothing can do anything.


The biggest upside down to do a lot is that each of them is charming. Stand -out Character design and voice yo are happy to talk to every customer. I will die for Borough, so obviously I want to tell me something at any moment. And the easier thing to sweep the piles of the leaves is considered an opportunity to give up the upside down, just when you forget that they do not know how to beat people.
You don’t really want to forget it. To say that the WonderStop is just about burnout that the more complicated struggle going through the upside is to end. I will not give a spoiler, but the game is ready to sit in this complexity without flattering its edges. There are things that do not have easy reforms, and it does not refrain from presenting this fact.
The Wonder Stop is carefully thought of in both large and small pictures, and that means it is not a straightforward game of putting a girl in the soil and running a beautiful small café and being magical. It is a game that confesses to not having openly answers. It is a game that feels like working through something.