This zone can always be a place where by taking a few feet in the wrong direction, you will keep wet dirt through the irregularities of gravity, but you cannot say that it is not improving. After the November release, after completing the months of the monthly patch of months in Stalcker 2’s experience, the developer GSc Game World has just released its Q2 2025 update road map to outline its plans to support the post -release as it moves from new reforms.
“This zone is getting ready and will continue,” said the GSC Game World. A comparison news post On Steam “throughout the year, we will provide dedicated updates and hotfixs to improve the game in every aspect. With proper planning, appropriate planning of all features and improvements, double testing (internal and closed beta for big updates), and your impression, Stalcker 2: Heart -off -cornobel will become the game that we will become a game.”
The first Q2 document is an official sticker 2 -mooding SD’s initial son. The GSC Game World says it will invite models to a closed moody son before it is released with the SDK with the mood guide. Studio also plans to support Mod.IO and the integration of steam workshop.
Subsequently, work will continue to polish Stalcker 2’s “A Life” system. In the launch of Sticker 2, A Life System-which created NPC behaviors and events freely through the NPC and events throughout the zone, caused all kinds of emerging entertainment and/or discomfort in the previous Sticker Games.
The early patch of Sticker 2 has done some great things to advance and run the basic functioning of life, and now the GSC Game World will add “Improvement of Permanent A Life” to bring extra depth to these artificial practices. Similarly, the studio says it is being included in combat AI refreshments, which gives human NPCs “use of better core/flinting” and limited hand grenades.
The Genners of this zone will also enjoy some of the lyrics. The studio states that in addition to an infamous roadmapline that only reacts to “Muttaparas threats”, the studio says the mutant will soon be able to eat the bodies. Beautiful but they are eventually leaving looting, so it’s not all terrible.
Rounding the roadmap is two new, uncontrollable weapons plan, an option for leaving the shader compilation in the startup (which I am surprised to hear is something you can clearly leave), increase a size for the stash window, and – even for notes and notes. Some things never change.
After a reminder that work is underway on the “Next Jen Update” for the original Sticker Tri, the GSC Game World has added a last note to the Roadmap that “mission goals can be transferred to Q2 dates in the event of zone instability.” Nevertheless, it is actually a warping irregularities to counter the development of the game.
Thankfully, if the studio plans change, we should find out a long time before. The GSC Game World says it will “clean things clean and track” every three months and offer an additional quarter roadmap updates.