AMD and Intel have taken a lot of different perspectives to increase the basic counting of their processors. In the case of the team Red and its Raisin CPU, it went down the path of a chapel, which put a block of core and cache in a small chip, which could easily double or more to get the extra cover.
Intel, on the other hand, decided that it would fill in two different types of cores in its chips and, though now it uses a toilede/chapel approach for its latest processors, shows no sign of changing ‘hybrid’ architecture. In fact, it has become much hybrid than it was for the original design in the Elder Leak published in 2021.
The usual setting and features of the Ero Lake Intel began in some fundamental changes, which is being dropped hypertoing (simultaneously multipling), and P-and E-Core is being mixed together, rather than separate blocks of cores.
From the beginning of this hybrid approach, sports need an additional helping hand, from Windows or Intel Software (IAO, Intel Application Optimization), to ensure that important threads are only processed by P covers. However, in the last few years, the number of games of threads has increased substantially and with the loss of hypertension in the aero leak, e -core is now playing a lot of games.
To tell you what I mean, I have taken a sample of two high -end PC CPU use in five different games. A rig is a cyber power PC, with Raizen 7 9800x3d CPU and RTX 5080 graphics card. Is the second Core Ultra 7 265k Setup, with RTX 4080 handling all pixels. Certainly, they are far from being equal platforms, and it is unfair to patch 7 477 9800x3d compared to 3 323 265k.
However, I am not watching the performance here. I just see how the CPU covers are being used. Of course, the graph of CPU use in the task manager does not tell you exactly how these cores are being used and if someone is showing 100 % use, it does not mean that it cannot be used further.
In the videos below, you will see the basic use for Raisen 7 9800x3d on the left, and on the right the core ultrason 7 265k again.
Cyberpank 2077 CPU use
Let’s start from a classic, cyberpank 2077. As a massive open -world game, filled with hundreds of items and roles, you will expect it to be much heavy on CPU. To a certain extent, this is, but once you crank the graphics settings, the main processor takes the back foot in the GPU.
I recorded 4K with CP2077 and maximum graphics settings (ie, path tracing), with DLSS quality and frame generation use with active. You can clearly see that no core in Raizen 9800x3D is being used significantly, stop the first and third core.
Task Manager Cores show logical processors in the sequence of 1 (thread 1, thread 2), from left to right through the core 8, from top to bottom. Since the Core Ultra 7 265K does not support multi -threading simultaneously, the logical processor is the original core.
For all aero -leak chips, Task Manager P Corps 1, then E -Cover 1 to 4, then P -Core 3 to 6, then e -core 5 to 12, and the last two pores (7 and 8) (7 and 8) (7 and 8)
Cyberpank 2077 has been code to pursue threads on P covers in the hybrid CPU and you can see it very clearly, with P -1 and P5, under most use, then almost the same is done after all other P covers. It seems that e -cores are doing something but it’s not too heavy.
Hwinfo64 shows clock speed for different cores (Note that it starts from 0, as it is technically measured) and Raisin 7 9800x3d, it also shows who are the ‘preferential’ cores – these are those who will guide Windows as a priority. As you can see, the cover 0 and 3 are being used slightly more than others, but this is exactly the opposite of 265k.
Sticker 2 CPU use
Sticker 2 uses the unrealistic engine 5 for everything and it can enable some threads enough to handle the command list for graphics. Like the CP2077, Stalcker 2 is a widespread open -world game and its CPU work burden is clearly higher than that of cyberpank.
Both 9800x3D and 265K are working hard on the maximum settings here with DLSS Quality and Frame Generation, but the Jero Lake Chip KP Cover is once again taking processing. While 9800x3D has enough ability to absorb the use of CPUs, 265K is limited to the fact that it has only eight p covers for eight threads.
Hassan’s professional shade CPU use
Another open World Game, another engine, but this is a similar story in Hassan’s profession. However, note that some of the 265K e-cores are almost so used as AS as P-cores, though we can once again see that P-1 and P-5 are the favorite core for the basic threads of the game.
After a 40 -second mark in the video, the CPU ends use and both chips have spare capacity. More than the basic ultra -rising, but it does not seem that the use of e -core in the shadow causes any problem.
The last part of us 2 re -developed CPU use
Although the three games we have seen so far have not been particularly heavy multiple threads, it has all the changes to handle the assets of the assets.
Three of the three cores of 79800x3d are significantly packed, with two more than two more. The remaining three cores (don’t forget that two graphs in the task manager represent two threads on one cover here) work between 40 % and 50 % use, which is far more than what we’ve seen so far.
In 265K, the e -Corps are being assigned even more than other sports, though the first four are not working too much, but once again, these are the two pours that are being loaded at all.
Microsoft Flight Simulator 2024 CPU Use
I have saved the best till the last! The flight simulator throws a wall of thread in 2024 CPU and is absolute turent in the first 30 seconds of flight. Asset series, Net Code handling for the World Download, and complex flight dynamics all want a notable part of the processor’s capabilities.
Things are eventually settled and both chips use all their cores through 40 % or more, and in the case of 265K KP core, this is quite high. Even if the game asked them more, it is possible not to have their ability and slowly feel squeezed.
Are Hybrid CPUs good enough for design gaming?
Yes, these are just a handful of examples, and this is certainly not a scientifically balanced comparison, but I have tested other sports and is a definite trend towards heavy multi -threading. I’m sure some of you may be thinking of “about time”. Because we have eight cores, 16 thread chips for years.
All of them have surprised me about Intel’s hybrid CPU architecture, especially now it’s all hyper -threading free. The e -cores in the aero -leak are definitely very capable but it comes to an easy question: Is it better to handle a cover two game threads or handle them instead?
The former is an easy approach and this is one that Windows PC and consoles have been designed for many years. We need a CPU with the support of more than 16 threads, but in the case of AMD, its main gaming chips follows each thread that has a close potential.
In the case of Intel not where you ideally want P Corps Everything. However, you are getting only eight of them for threads, and once they reach light, the slow e -core has to be used. In the last case of American Part 2 and Flight Simulator 2024, they are being used regardless of the basic priority.
I think it is fair to understand that Intel will maintain its hybrid design for many years to come. Similarly, it is safe to understand that the e -core will always be less capable of the P -Corps (otherwise they will only be ranked one). This means that in the future of the remote, more than eight heavy thread producing games are slowly running on Intel chips than AMD.
Or are they? However, two threads on a cover have to share resources (cache, logic units, etc.), so they are not necessarily processed at the same rate. It is possible that two threads on a rise core are disconnected at almost the same rate like two threads on Intel P and E -Core. Certainly to know it will need a significant investigation.
If I was a game developer, I suspect I will have time to do this properly so I have to rely on AMD and Intel’s engineers to ensure that their processors behave as expected. Predicting helps to save time in fine toning performance, and this is probably one aspect of why Microsoft and Sony used AMDCPU in their consoles.
With rumors indicating AMD in each CCD (Core Complex Die) for Zen 6 instead of the current eight, Intel’s hybrid approach could probably be left behind in an easy but clearly efficient design. How does the team Blue respond to it, if it comes, it will be interesting to see.