It is important that racing, fighting, and any kind of competitive game runs on a permanent frame rate, but this shows the original Mario Cart 8 Wii repeats its 63rd frame if a certain condition is met.
If you are playing 8 Mario Cart 8 with any NPC racers, the 64th frame will actually reiterate the 63rd. This means that in every 1.066 seconds, instead of seeing a new frame, you get the same twice.
It would probably be unimaginable for most players, but the problem Known for a while.
I will be honest, even seeing it practically, I can’t see the copied frame, but maybe my eyes are slow.
Mario Cart runs on the strange frames of 59.0625 FPS on 8 YU, under which every 64th frame is a copy of the previous one. This happens only when the CPU opponents are present, so this can be a mistake in the code rather than the performance problem. pic.twitter.com/lkwmogyyzkApril 19, 2025
The strange thing is, this error is just a problem when computer -controlled racers are present, so if you are playing with friends, the game is closed at 60fps. The Mario Brot Blog on Twitter suggests that it means “this can be a code error rather than a performance problem.”
This problem is not present at the Mario Cart 8 Delux on the switch, though, so if you have ever played that version of the game, that’s why you never missed the frame rate.
Nintendo Switch 2 Will allow sports to go up to 120fps, but out of the next 120fps mode Mario Cart World Apparently most will run at 60fps.
You should check out all the other Upcoming switch 2 games It has been announced.