Recently, the world feels very dark.
I simply only do so much energy to tell myself these days, in many ways, this is the best collective generation that is so far. I try to do my best to save yourself, if nothing else, create some signs of thanksgiving. People who are more intelligent and well adjusted than themselves will tell you that being buried in great fear is exactly what they want. It is important to maintain a sense of happiness at such times. In my experience, they are fine. That way, when I talk about living, I tried my best to sprinkle with happiness-after all, who would be inclined to survive and fight for misery?
I try to spend more time around my loved ones and try to touch plenty of grass, but an element of my efforts to confess, enjoy and practice life These Video games have been. This is probably not a surprising or claiming novel. If you are reading this, a good opportunity is that you are a gamer and are very familiar with the healing power and delightful escape associated with sports. Recently, Reuters published a study about the positive effects that could be found on comfortable sports, such as animal crossing or stardio vile mental health. According to the study, there is no significant difference between playing video games and engaging in meditation. I like this fact, mostly because it makes me feel a little less guilty when my husband caught me playing Mistaria’s fields at 11 o’clock in the night.
But when I have found myself attractive toward sports like Mistra and Hello Kitty Island Adventure in my spare time-both of which are amazingly fun, olive-free, and Lovely-This sweet adventure offers a cycle from reality that is not always the case I refer to. And although they are definitely resting, they are not even sports that have the biggest positive effect on my mental health.
What do not do in these days are stories of resistance. Stories in which the Scraped Underwriting takes much bigger than themselves. They are rarely fearless-not a sensible person, is the role of the video game or not-but this fear does not hinder them to do moral work. I have always found me charming to ask Mr Rogers’ quote, I think whenever video games come up, I’m “looking for helpers.”
This is not a new trend for me. When the conversation turns me towards “radicalism”, I can use the beloved Mem template, I can indicate the moment when many of my basic beliefs and values began to form-it was the final fantasy VII during the moment when Barrett’s house was began to shine, and her friends, and her daughter-in-law. “What is all this?” He is screaming, his body is burning behind his grief and his pills. Recently, I repeatedly ask myself the same question. “What is all this?”

Barrett’s cry is more than relevant, though-this is a catheter. Final fiction VII fully acts as a bacon of love, bravery and sacrifice. If doing so will improve the life of perfect strangers. He fought permanently, and taste the struggle, if he means his daughter will never have to do. He is the kind of person I want to believe in intensely, not only like a single entity, but as a hereditary part of all of us. Barrett Wallis is a “helpful”.
I suspect that there is a part of it why metaphor: Refentzio resonated with me so deeply last year. Its whole, as it falls into topics such as prejudice, poverty, violence, anxiety, and religion, the metaphor repeatedly emphasizes the importance of taking care of the people around you and seeks to be a fair and compassionate person-if you want. After that, its meantroto then goes a step further that works as a metaphor-the work that is sincere, honest and above all, are more optimistic-more than a pleasure. They are wide wells of inspiration that are partially available to help more help.
Stories, whether built by a person or throughout the studio of people, include our hopes, fear, dreams, experiences and beliefs. In the hope of establishing resonance, we are closest to dividing our inner world with each other. And although not all tasks are intended to encourage, all work CanAnd thus the process of creating is the one that can be very powerful. In metaphor, I found a game that believes all of them as much as I do. After a long time after the game, its hope and assurance keeps me hidden. And one of the reasons is that I strongly believe that it should hide other people as well.
Of course, AL Atlas, some other topics, namely the series, also encourage the rise of perseverance, kindness and oppression and oppression. I will not be happy to tell how Persian 5 is a game about taking power misuse, even when it means that dangerous people, stagnation, government agencies and forces that make you feel small.
I also think about at the moment that I just did the impact of playing the Trinity, and the Shepherd’s willingness to help reconcile, to help reconcile, to help the right past mistakes and to encourage repeated resistance, bravery and sympathy. Sure, you don’t Is Play the shepherd like this, and there are some aspects of all that the game is not right, if we are honest. But basically, a large part of the mass impact that offers a power fantasy that has a huge part of the fantasy that has the power to change you the whole Galaxy For better. Number One Video Game Boy Friend Gerse is just a good advantage-though I will discuss it Does Strengthen the importance of maintaining the people you have and even in serious situations.

But while the RPG is a tendency to fit the bill-after all, I can bet that most of us can easily give a dozens of listings, which combine a band of extraordinary heroes to counter a repressive government or to prevent a big evil-there are some other genders that I have.
In fact, you can’t talk about sports around the resistance and without the help of others, without mentioning dishonesty and wolfstein. During these two action adventure series, you play as characters that are part of small resistance groups for abolishing a repressive government. Whether it is secretly or by heavy force, your mission eventually helps fight oppressors and restore citizens to power, which they have changed. He also raised an interesting question: Which is really more violent, the violence by resistance, or the systematic, approved violence that commands us to remain complicated?
Another single “Strawd Game,” Death Standing, is also notable here, as the whole game revolves around helping others and the formation of contacts. In a world, fear and in which people are largely isolated from each other, Sam Porter Bridge itself works for a moment, which helps people gain a sense of humanity and companionship. Sams-and Player’s unrealistic features are more important than the social stream system, highlighting the game. Although you will never be able to meet all your fellow deaths, you are able to build (and encourage) things that will improve not only your game world, but also others. Naturally, it means that you will also get the benefits of the construction of others, it will become a game that highlights the importance of mutual aid.
In Metrodovines, it is usually worried that once powerful characters are presented “weak”, they still choose to choose dangerous and unrealistic trips, some of which help protect people around them. Getting their options, and generally development, does not come easily. This involves a lot of trials and, often, to go back to the path to the go, strong, smart, or better equipment and try again later. In this way, these games imitate life.
And although it may seem a bit annoying, especially Solis Likes has given me comfort over the years. Most of the time, the stories and the world that contain them do not feel happiness, safe or gentle. But honestly, I prefer that they are not. If you have nothing to overcome, you can’t control anything. You cannot assure your strength or perseverance if they have never been tested. You cannot appreciate light and beauty without stirring in darkness and seriousness. And you can’t appreciate survival without recognizing the final form of death.


Although sometimes dismissed as brutal or grammark, I have found inspiration and catheters in sports like Demon Solis, Eldin Ring, Bloodbourne, and Sacreo: Shadows die twice. Behind every mischievous creation, you have gained the right to these things with a cutter sword master, quirky landscape and violent ending temporary asylum, amazing places, and satisfaction to know. Certainly, will always be Something Lying just ahead, but just like in real life, these moments of peace are the same as I like and taste. They offer a reminder that, despite everything, you are here now, trying their best to live your life and try to work well, even when it is against darkness and unacceptable. What an incredible feat.
I think all this is to say, as much as the world needs sports that make us feel safe and comfortable, I am sure we need sports that make us encourage and empower. The game that reminds us that life is hard and dark, but we have the power to survive, hope and help. And although some of the games can be far from the idea of being political-and I have mentioned the above mentioned May be Disco Elsium, Papers, please, please, Fallout: Like New Vegas, or countless other topics that seek capitalism and ethics, or not like criticism and not like the censorship of criticism, it is undeniable that all these works of art are the cause of our most important ideas, which is the cause of our most important ideas. I feel beautiful to think that it believes in the creators, and wants to promote, goodness and development.
And I know that not everyone wants to dig it deep. I know that not everyone will snatch the same message or remove the transfixed and transformed. But I also have to believe that these stories maintain this power and there are many things that are, like me, comfort, young and influenced by them. Recently, the world feels very dark. But history, people, stories, and art remind me that nothing is unacceptable, and that is a better world-and maybe a comfortable, bright bone fire.