Blue Prince is one of the first indi breakouts of 2025, and for good reason. This is a puzzle Rogolite game filled with mystery – and by design, no two players have the same experience with the game.
The players find a manor named Mount Holi, and ‘build’ the house setting on the go. Every time they open a door, they choose the type of room for what they are behind – such as kitchen, bedroom or dining room, in many other people. They slowly collect the feud on a wide grid, the way they look for items and currency, which will help to extend their journey in front of the main character Simon, when he gets tired, he is called one day.
The turning point is that the next day, the yellow setting is always different. When Simon began to find a fresh, there is no point to tell which collection of rooms will come out.
The goal is to reach a mysterious 46th room, which has been left to the player to find and find. Every day is full of potential failures: dead closing rooms that bring to stop, for example, or many closed doors without enough keys.
On the contrary, success can be measured by players who look for the type of room they have never seen before, an important piece of information that enables development, or one of the many permanent unlocks that makes it easy to find the property.
What kind of rooms and items are exposed – RNG, as it was – is an important factor of why players like it. This is probably banned for other, low patients’ players. There is no better conversation about a game in 2025, as players compare notes on highly granular details that can make or break the day of Mount Holi’s detection. It is surprising to classify it in terms of gender.
“They came from the world of mechanics completely tabletop and card games”
Tunda Russia
For the first time developer Tunda Rose, who worked on the game for more than eight years, even called it a ‘puzzle Rogolite’, which contains a lot of goods. “It is almost impossible for me to describe the Blue Prince in terms of gender because there are many built -in ideas about each of these terms,” Rose said. Games Industry.Bs.
“On the one hand, I think it is important to challenge these structures. Developers should not feel pressure to include elements in their game because they are expected.
“Many people talk about the Blue Prince as a Rogualite, but when I created the game I never played Rogolite, so for me, those mechanics came from the world of tabletop and card games.”

This is not the only Tabletop Games that affected the Blue Prince – a part of a clutter’s favorite SquareSoft RPG at the original PlayStation helped form the germs of its basic idea.
“Over the years, I have played a lot of tileplace games, such as Karkasin, Subuters, Maze, and Catan Sea, which is my personal favorite,” says Rose. “But, the interesting thing is, I think it was during a play of the amazing story, which had discovered the jungle of the sunflower, I remember the first badge of this idea is erupting. In many ways, that area is similar to the original Zelda sequence and the navigation forest puzzle.”
Snow Fly Forest is a maze in the Wagnet Story, and there is still a section section that the fans complain on the reddate after the release. Players can get it faster if they know exactly where different paths are connected, but navigating it with no guidance is not for the anesthesia of the heart.
Russia never had to pitch the blue prince with publishers, and only once was able to play the full game. In an email, he attached some “attractive key art” and invited it to try it – Publisher Ra quickly signed the game. “I always felt intensely that it was a game that speaks itself.”
Despite the clear impact on the Blue Prince, Russia says he “became really lucky” how the game was finally gathered.
“I took a lot of controversial ideas for the projects I was working on and added to them, and found a lot of cool harmony and design conversations that allow the game to flourish in a real way.
“We are currently in the golden age of the Indies, and many people only play AAA games. They lose many of the best experiences of this medium.”
Tunda Russia
“I say ‘lucky’ because I am not sure that if I try to make a copy, there will be a lot of success in this process. However, I think many game developers should be a bit more bold with the commonly united ingredients.
It is not uncommon for a puzzle -based game to take off and find the audience, but the sheer amount of conversation created by the Blue Prince (and guidance on articles on large websites) is rare.
“I think a lot can be said to be thinking games because I think there are usually a lot of ugly stains and misunderstandings with puzzles, and I would love it if more and more people have gone out of their comfort area and some critically appreciated when the players are playing with the players. Asked
“I think the same can be said for the Indy Games. We are currently in the golden age of the Indies, and many people only play AAA games. They lose many excellent experiences in this medium.”
To discover the blue prince
The Blue Prince was one of the June 2024 Steam Next Fest’s demo highlights, which gave players a four -day search for Mount Holi’s search for four days, but Russia was not resolved on its impact on the marketing point of view.
“I never heard about Steam Next Fest before telling me about it, but I have to understand that this is the most effective thing to reach the wider audience. But if you tell the truth, I mostly ignore the matrix and marketing and just let my partners work on the game.”
However, it has more directly benefiting the game’s development by releasing such a large demo for the Blue Prince.
“Thousands of people playing demo certainly help us find a lot of corner case worms that were ignored. In a game like Blue Prince, where there are many different allowances of room and item effects, there are many combinations to test itself.”

Other factors have helped players discover the Blue Prince. According to Matcartek, this is the second high -review game ever. He also launched both the gamepass and the PlayStation Plus’s premium tear, and promoted the number of people playing sports outside the doors – though he also strictly debuted the steam.
“As a designer, I really do not consider the technical benefits of the platform, as I consider a great opportunity to give players a chance to discover and play a large number of players, besides the game pass and the playstation.”
“I feel exactly about the properties of leases. We need to detect ways to reduce obstacles that can prevent people from experimenting with art. This is something I strongly believe.”
Then, finding Mount Holi players players, there has been no problem for Dogobom at this time. Find out where they go there once they go there, of course, there is another story.
“The game is designed from top to bottom for curious,” said Rose when he was asked how he made sure that the players were not always lost in the changing manor.
“I think if you enjoy finding, theorizing and experiencing, then there is no danger of leaving a player in the world without explaining things. I am sure that these types of players will have a lot of fun to find out how the world works.”