Rise of Ronon arrived on steam this week, a year after its launch at PlayStation 5, and I am sorry that it is not going well, as the players are reporting serious performance problems with the game. Some texo says she is now “investigating” the reports and working on a patch that hopes “some of these problems will be fixed or improved.”
It seems that there is no single, permanent problem in running the grievances, beyond that it does not run exactly, even on the PC at the high -end high -end. Common issues include turmoil, low and contradictory frame rates, crash and delays in input. In worse matters, many players complain that the game doesn’t really look great, even with graphical settings it has increased. Pure result is the “mixed” rating on steam, where only 44 % User reviews Are positive.
Some choices:
- “The game looks like the early PS4 graphics … and the fact that the performance of the game is extremely bad is unacceptable.”
- “The fight is good, the performance is bad, at the same place I can have 70 FPS, then it quickly falls to 30 FPS without any reason. The graphics are best good, but sometimes it looks like a PS4 game, I really don’t understand why it is so demanding.”
- “My PC goes above the recommended hardware and then it doesn’t matter what it is done as it does not matter just like the fading pin all – -40 FPS nasty, it doesn’t matter, framejin, external GPU software settings, even less than a low/medium -sized matter.”
- “The game is really fun so far. The performance is horrible. It is fine to pursue, but as soon as you get into the open world … performance falls from a mountain. There is turmoil and sticky, whether you reduce the settings.”
Our rise of our own Ronin Reviewer, who is still working on the record, is suffering from the same troubles himself: “One minute it is smooth on a high sequence, the next is struggling less.”
The situation is similar The height of Ronin Subardet: Some players say this is fine, but many others are reporting important issues. Even in those who say they are happy with it, it seems that there is a certain amount of hedging here and there.
“It feels like a bit of turmoil/sticky, but this is nothing in which team Ninja has a habit of playing PC ports,” “You make it a very fast habit of it. My framers live with a balanced and high settings at 70-110, and the game feels great overall. Some difficulties have felt some graphical defects but the actual luxury and fighting has been smooth.”
“You make it a habit” is rarely what you want to hear in any situation, but the fact is that we are accustomed to defecting PC ports. Monster Hunter: Wilds is the most obvious recent example, but in the list of notable persons, Spider -Man 2, Star War Jedi: Survivors, Last Part 1, Wu Long: Fallen Family, Final Fantasy 7 Remack, and no doubt that others do not remember a full head in their head. It is a matter of great problem that in 2023 we took a deep dive as to why it seems that the PC ports are deteriorating. (Short answer? Making games expensive, it takes time, and Difficult.
In any case, a tech is in this case. A Steam updatePublisher said that FPS drops, slow performance and “modeling issues” may be when using ultra -graphics preset, regardless of your PC sunglasses, and that the game “runs in a slow motion” when the FPS limit is fixed at 120. Now they are preparing a patch, which soon to fix or improve these problems, and therefore, “to fix or improve these problems,” falling the FPS limit to 60, which “can” clear “problems.