The boss of a former Dragon Edge says he felt that his team was “roaming” through the EA, but that Bioer’s corporate overlords were not even interested in large -scale impact.
In a new video, Mark Dara, a former executive producer of Dragon Edge, explained that, in 2017, he first observed a bioer: In the “Final Push” by the release of mass impact: Andromeda, it led a “final team” that helps the series out of the door. Unfortunately, it seems that it was not a decision that Dara was particularly happy.
“At the moment, my feeling,” he explains, “Did the Dragon Age team feel shocked all around? We felt that we were not getting any support from the bioer or the EA, which was basically true.”
He believes that the senior leadership is removed from a project – in this case, the game that will eventually become the Dragon Edge: Velugards many years later – was an “incredibly dangerous” strategy that was born in Biire by being “unwanted” from the EA.
However, this non -interest did not last long. Dara says the EA was not “particularly interested” in a massive effect: Andromeda, “because they had little advantage of Andromeda’s success and was little to lose by its failure.” In fact, the company was “given a lot of encouragement to go to the next thing for bioer, which he could tie himself.”
That “next thing” was anthem. Although theoretically, the looting service game could become an important bioar cash cow, it failed completely, a few weeks after the launch, suddenly stopped.
Bioer initially discussed the resumption of the game, but eventually these projects were abandoned in favor of the return of single player RPG, which made its own name – last year’s Vegard and the next Mass Impact 5.
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