Claire Ozar: The French campaign 33 is an important part of its identity. In funny ways, such as Gastava has an organization that comes with a sword with bogot in the back, and in more basic ways, such as drawing Setting on France’s Belle Epoxy era, it is a game that feels like it is made by people with love for culture. The names of the sequence, music and characters are all ready on this French identity.
The developer is based in the Sandfall Interactive Montelier, and it appears at work. But, the game was created in almost a sequence that we have seen in the media often represented. Author Jennifer Sudberg Yen told Tamer that in the early repetition of the game, then titled ‘We lost’, “the gameplay was the same, but the story was quite different. This stamp was established in England with zombies, foreign and different things.”
To build near the house
The extra backed amount allowed the team to make the most unusual, more personal game that we finally found. Thank God (or, thank you… Patients?) He did. But it should not be rare. We watch semi -frequent indi games that try to screen developers’ experience. Although at night in Woods Stars Talking animals, it is clearly based in a human environment, a Xing Belt city suffers from the loss of its manufacturing industry. Sames like Vanba, thirsty suits, and spy Dotson are the result of smaller teams that are trying to pay tribute to their cultural background in interactive form.
But this rarely happens with big sports. The shadows of Hassan’s belief in Japan can be set, but its development was led by Ubisoft Quebec – not by support studio in Ubesoft Tokyo. The Grand Step of American life is made by the Rock Star, a studio that was founded by British. Witcher 3 was not made by the people of the continent. Well, this is the last joke but, when the CD project Red set a game on the ground, he chose Los Angeles, not Poland.
Poland’s Observer, The Medium, and the upcoming Cronus: To make a game in Poland with The New Dawn, Poland’s fellow developer supports the Bilbar team.
Cannot make the living feeling fake
There is no problem. If the developers put it on to correct the details, I don’t care if they are really from the place where their story has been set. But there is an undeniable difference that you can feel when a team has a personal relationship. This is part of the focus of the dragon/Yakuza sports.
Rio Ga Gotoko has dedicated more than two decades to tell stories in the city where his studio is based. Like Claire Ozer, this inspiration shows both large and small ways, in environmental assets, in the streets of the city, in the streets of the city, in a restaurant menu (or like weapons), where Achibin can stop food, and in the city setting, is slipping but slipping.
But this is amazingly rare for big-budget sports (and in the realm of triple-A games, RGG games are at the small end of the budget scale). A portion of this is due to the fact that sports are often not arranged in the real world-as is proof of the fact that an example of the game affected by its developer’s home country is not established at all, but it is influenced by it.
Claire Obaskar: Campaign 33 has been a huge success, and this is proof that a game is not a widespread French for viewers of being a French. Hopefully, it may be a Clearian call that it is a Clearian call for the developers of the triple-A sports, to adopt the feature of their homes.

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