Are the most famous celebrities of gaming in the Dom franchise WeaponAnd the punishment: The darkness repeats these fibers to these fibers by adding a set of new contenders to the throne. Many old stalworts, such as super -shotguns and rocket launchers, live in or around the upper part of the list, while new entries, such as impeller and chain shot, make plays for their highest status.
Here, I will break my first five best weapons in all the punishment: the dark period, then give a short list of all the options available, and when you put your hand on them.
The best weapon in the torment: the dark period
Combat shotgun
The Combat Shot Gun is your early weapon that is in the Dome: Dark period, and it will present you well from the first level to the last boss. Although its loss is not impressive than the other best options, its consistency pushes them all behind.
It doesn’t matter where you are in the game, the combat shot guns work fast and permanently to the devils. During the fighting, you will have to crowd the garbage for health and coach’s shards. If you want to preserve super shotgun ammo, it is also good to eliminate more devils, as two units of ammunition are used in large boom stocks per shot.
Most importantly, combat shotgun provides the oldest and easiest access to Armor Shard Farming through its first sanitary shrine upgrade, Axisadari. With firearms, an enemy burns them with a lot of damage to a fighter shot gun, which causes them to exclude the coach Shard from time to time. Killing the devil of the fodder creates three shards, and you can shoot strong enemies at the slow pace of the shards.
Whenever I was looking for a level or starting a new competition, I defaulted with a combat shot gun. Even if I knew this was not the best option, I could use it to clean some trash as I reviewed every new battle.
Cycler
The second version of the plasma cannon will earn you in the punishment: the Dark Age, the Cyclist, is also easy for them to use. It is useful in more situations, as its increasing range is precious in some of the later playgrounds, which have longer eyes.
The cycller was also a priority over his slightly loss of production and the ability to break the energy shield. This is not as good as to heat or break the armor, but it ends the work.
The cycller becomes significantly more powerful with the centennal shrine upgrade, especially with its other improvement. As long as you can apply trauma by hitting enemies a few times with a cycller, you will suffer a loss of damage. I like to use the weapon as a dynamic weapon if it was too hot to get closer. It was great to deal with the additional damage to the owners, and even did a brief work for major devils like hell Nights and Renant.
flyil
Of the three rumor weapons available in the punishment: Dark Edges, I found the Flyel best with a wide margin. It damages respected AOE, it has a fast cold, and most importantly, when the sanitary is upgraded to the shrine, the enemy leaves the coach Shard. You will not be the melting owners with any turmoil weapons, and the flight is not an exception, but it affects the perfect balance between the two other options. It’s also easy to use, it is quick to attack, and, provided you are smart about it, save your life again and again.
Impeller
The second physical proximal weapon that is available in punishment: Dark Edges, Impeller, is probably the best game of games to fight owners. Like eternal bolts of heavy cannons, the amplifier is a precision harmful monster. Until you hit the enemy’s head, you will be widely damaged.
It can easily damage a shot like a large amput stalker to the devils and the hell knight. You will need to guide your target, as the implaor’s procurement has a long journey time and less arc, but its purpose is right, and it has almost nothing that cannot be eliminated.
The biggest weakness of the umpilor is the counting of its ammunition. Initially, you will need to be conservative with it. Its first sanitary shrine upgrades, stalworth, every shield throw or withdrawal of ammunition for charge or when the green hell hangs. One of its other upgrades, salvation, empowers the next shot after receiving ammunition from any means.
Later you get in punishment: Dark period, more enemies will begin to intensify attacks in hell. Until you can descend your feet, you will have an unlimited implaor.
Rocket launcher
I had a lot of time with the punishment: There was no rocket launcher in the late game of darkness. Although this version lacks the lock -on or timed explosion of previous rocket launchers, it maintains the production of ridiculous damage. It is also amazing to deal with the damage to the enemy coach, and in the same shot, his central cannons can remove the tanks of hell.
By any burning on large groups of foddas, connecting a rocket launcher will give you a lot of mileage. Fix them all, then blow them up in one blast.
The greatest gift punishment: The Dark Edge gives the rocket launcher its sanitary shrine upgrade, especially the first: nervousness. It damages the launcher’s explosion after the attack in hell. The pair that is with a hell -growing Perry with a cooked upgrade for better rockets, and you have a prescription for mass damage and effective healing.
Super Shot Gun
As one of the best and most recognizable weapons in gaming, something would be very wrong if the Super Shot Gun Dom had not been one of the best weapons. My grip with one hand reacted with one hand, if you are using a super -shot gun within its desired limits, no weapon in the game has done much damage. It easily enhances MIMS stallers and hell knights in the same shot, and does it to add riders, rhinchrotones and alike. Even the terrifying cyberimone, once a boss in Dome 2016, is now a handful of super shotgun blasts from the Hell’s criminal dirt.
Realistic, the super -shotgun does not need to be upgraded to a sanitary shrine, but its first, speed loader, has a good promotion in the reloaded speed. Third upgrade, eat it! In each shot, adds to the capacity of the weapons. I suspect that high -level players will put so much stock in improving the super -shot gun, say, say, the umpiller or rocket launcher. However, if you should kill every devil in the room positively, do not accept any alternative.
All torment: How to unlock the arms of the dark period and everyone
There are there 15 weapons To get into the punishment: Dark period through the main game, so here are the mission where everyone unlocks:
The name of the weapon |
Unlock Mission |
Combat shotgun |
Mission 1: The village of Khalid |
Power gontelot |
Mission 1: The village of Khalid |
Sherder |
Mission 1: The village of Khalid |
Excel. |
Mission 2: Hebbeth |
Shield Ary (Shield) |
Mission 2: Hebbeth |
Impeller |
Mission 4: Sentinel barracks |
Pulorizer |
Mission 4 Sentinel barracks |
Super Shot Gun |
Mission 5: The Holy City of Ettamam |
Cycler |
Mission 5: The Holy City of Ettamam |
Flail (riot) |
Mission 6: Siege – Part 1 |
China Shot |
Mission 6: Siege – Part 1 |
Hand grenade launcher |
Mission 8: Absal forest |
Rocket launcher |
Mission 10: Persian Plant area |
Revisible |
Mission 12: Sentinel Command Station |
DRIDMES (RIGHT) |
Mission 15: City of Royal |