Rise of the Ronin review

by pokogame
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Need to know

What is it? Team Ninja’s Ado -era action RPG PC port that landed on PS5 last year.

Payment expectation: £ 40 / $ 50

Date of Release: Out now

Developer: Team Ninja

Publisher: No texo

Reviewed: NVIDIA RTX 3060, Intel Core i7-10875H, 16GB RAM

Steam deck: Unidentified

Link: Official site

The rise of Ronin on the PC has guessed me for all the wrong reasons. Don’t think me wrong, I like a rumbling system heavy Open World Action RPG Romop, like the next boy. I am fond of guidance in pursuit of infinite wild laughter in fantastic areas with vague historical grounding. And I am partial of layered combat systems, brutal turmoil, and enemies who are difficult to measure because I get a specialist in rotating the wooden stick by clicking on my real life mouse at the right moment. Lest I will fight one of my mouths myself.

What I am less is unexpected performance issues. I am very few from the FPS counts, which is a sharp shuttle between single and triple digits compared to an era of family conflict, and because I am forced to move through the built -in areas, I don’t care much about going through the travel ado era travel, just because I am busy and I am busy.

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