
When discovering avowedThe mystical land, you will face bears, so along with a lot of bears, a handful of other critics and quarrels that have this work for you. Certainly, you can run, sword swing and spelling, but such a view often ends non -timely death. If you spend time spending time, there will be very few ‘gameover’ screens to compete with you.
Side Quests
Yes, this is your standard RPG rent to some extent. You will deal with the questions of the recovery and will cleanse, collect looters, and put the way on the abandoned houses and ruins of various enemies. But the small stories hidden in the pursuit of every side, such as Zorip, who make a young woman in the Cleviger landing, make a mege of the substances that are connected to Dehjan.
bounties
If you prefer a story fight, bounties offer you straight side activities designed to put you in close battles with monsters and men. These bounties work to make you suffer from dangerous enemies, and mostly looted. Sometimes, you can also find a shiny treasure chest!
Exploration
When you cross the game world, you can stumble at different points of interest if you go out of the way and ignore the marker of your struggle. Whenever you get new somewhere, you get a good XP clash. In the initial game zone, Zorip camps and the beach Kiran, in the west, both offer countless enemies and some proper loot to keep you in green. However, be careful. The beach is reduced by the spiders, and it is proved by an ambush at the end of the cave.