Platopotamus with a frying pan!

Hmmm, where do I start? As other posters have said, it has a complex system above each other, making it difficult to enter and understand. I think I can start with a basic review and where I think there is innovation where I can go.
The towns work as a central center where you get questions and buy items. Beautiful self -descriptive but when you leave it, the difficult part comes. Over World is a multi -layered skyscraper building with different cities, terminals, elevators and basements scattered. In order to visit it, hex tiles need to be unlocked, which are achieved by completing the inquiries and sometimes defeating enemies.
Here are a variety of hex tiles … Think about them like Tatters’ blocks. At first glance, it may be a good idea to keep hex tiles in the next city or basement in a straight line, but you want to unlock more and more hex tiles since you can find important items like Bezel Shards. Then there are terminals. My memory here is a bit confused but they need to unlock areas or make lifts electricity, and can give different bonuses such as decreasing enemy competitions, more basic loss, or drop rate increase. However, you have to connect the terminals to use these benefits … Let’s say a basement using appropriate color hex tiles.
Now I do not think that innovation is from the detection of the world because I have seen the same thing in other sports. In my opinion, innovation is the echo of the fatty war system. It is like a derivation of eternal Sonata or Walcaria history.
There are three letters. Washeron, Zafir, and Lean. Each of these handguns, machine guns, grenades, and various types of ammunition can be equipped. This is a good rule of thumb on which weapons they use so that they can equalize their skills in them, which in turn can also be kept at the level. The machine guns deal with something called scratch damage (blue) and handguns deal with direct damage (red).
It is also useful to use the correct dynamite against the type of true enemy. For example, hollow point pills causes more damage to soft targets and less damage to machines. Basically you want to soften the enemies with the machine gunfire, then take them out with the handgun. If you shoot them quite times, you can actually knock them into the air and jump behind them and then shoot it back to the ground to perform a smoky down. If you are farming for something special, this is a great way to leave enemies to your own items.
For a mechanic called resonance, the place of character also plays an important role in the fight. Imagine a triangle, and each character represents a point on this triangle. To get resonance, your characters have to be kept in a way where one of them can run between the other two with the hero action. This enables your team to attack and unity. It is very important to use during the boss battles! Against the weak enemies, not so much. In the beginning you won’t be able to do more crazy things because this group lacks a lot of power than Bezel Shards and strength, but as Philip Manx has said. The fighting can happen again and again.
There is a point of view where you have tons of tons and your guns will be cut so much that you can spam the actions of the hero and attack the crazy quantities at every turn, and since the game has a random enemy and back tracking, you will be weaker enemies for a time.