Abstract
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In a new interview, former Dragon Age and Bioer employee David Guider shared how much LE thought about its basic audience.
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Apparently, the traditional RPG fans were called “Nardes”, which is known as the traditional RPG mechanics “in the cave.”
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Instead, the EA wanted to appeal to the major audience, especially because traditional fans would appear in any way.
The year 2025 has not been kind to the bioer. Because after the EA’s own standards “low performance”, the studio was forced to reorganize, which focuses on the title of the next massive impact. The reorganization, of course, the key to the key goddesses behind the studio’s largest successful films .The key deeds, eventually led to the group allegedly leading to a head of less than 100.

Relevant
“This is a tragic end, but in my opinion, at least we got one”: Dragon Edge Dev and the creators have said about the end of the series
Bioer has suffered chaos in the past few months, and is quite confused, from the outside. This is what we can collect from developers and creators.
Most of its chaos have been former author David Guider, who has been a voice supporter, despite not joining the studio or franchises, as well as a critic of the EA’s involvement in his death. Talking about EA, in a new interview, Guyder has revealed how little the company has thought about its traditional RPG fans.
There is no harm in becoming stupid, EA
In talking with Gamesrader+Guyder revealed that the EA believes that the mechanics, which made the original Dragon Edge so popular, was seen as “slow and burdensome”, whose company apparently wanted to reduce.
Not only this, but the company also allegedly believed that traditional RPG fans were unable to focus on it, apparently referring to them as “nerves” in “a cave”. The guider, the idiom was “cave” where the nerves went, and where they lived traditional mechanics.
The Guyder said, “The nerves were in the cave.” You made an RPG and the nerves in the cave always showed for the RPG, because it was RPG. “
Since these “nerves” would appear for whatever they offer, it was important that the studio focused on big audiences. He added, “You had to worry about people who were not in the cave, who were the audience we really wanted to win, which was huge.”
Finally, this approach either did not work, leaving the bioer in shy. Perhaps the nerves were right that they really wanted to win, cave and all.

- History is established
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February 1995
- CEO
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Ray Mosaica
- Headquarters
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Edmonton, Canada

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