Civilization 7’s choice of leaders came down to “authenticity and not accuracy” – “The goal is not ‘is wrong wrong?’ But rather ‘Does wrong feel wrong?'”

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Civilization 7’s choice of leaders came down to “authenticity and not accuracy” – “The goal is not ‘is wrong wrong?’ But rather ‘Does wrong feel wrong?'”

The developers of Civilization 7 have explained the task that goes to choose which real -world civilizations have to be included in the game.

Addressing the GDC, the narrative designer Finan Taylor explained that when “civilization is a game about your own history,” it is also a game where you have to use “real history tools, real civilizations and leaders that we have lived in the world today”.

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