With the caveat he got “really, really, really lucky,” Clair Obscur: Expedition 33 director shares classic advice: “You have to make a game that you will like”

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After its breakout success, Director of Claire Ozar: Campaign 33 shared his philosophy to make the game – but he acknowledged that he got “really, really, really lucky”, so you should be careful about following his advice in the letter.

Talking to the Sea Demand Software, Gallom Broch was asked what he could advise for aspiring developers. In response, he said that anyone should take his words “with the salt grain because I think myself really, really, really fortunate how all the stars are upright.”

Campaign 33: Dev Interview – YouTube
With the caveat he got “really, really, really lucky,” Clair Obscur: Expedition 33 director shares classic advice: “You have to make a game that you will like”


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