Hudo Kojima is ready to admit that the stress of death was very “strange”, but then it is probably not surprising by a giant that he wants to have unique experiences.
Talking to Edge Magazine, Kojima was ready to admit that the real tension of death was “strange”. Perhaps this is not surprising to you, but I will admit that I was a little surprised to hear about such a fantasy developer – even when it was pointed out that the tension of death does not waste too much time to reach the US president’s body across the country.
But perhaps, looking at Kojima’s imagination and his desire to make a unique game, “strange” is just the tip of the iceberg. Somewhere in the interview, he said he was not “interested in making a game that appeals to everyone,” and refuses to change the themes or the story based on feedback. “He can change the details of the control schemes or camera, but the main part of the story will remain exactly where it is.
Of course. It is worth keeping in mind that to some extent, the weirdest Cagema has become an important part of the developmental identity. From the wempire game found by its sunlight to the notion that he recently pointed out that your character forgets everything. In fact, if all this is just “strange”, I would be interested in what else it can cook instead.
Hudo Cozema says 60 % of the Death Standing Platters thought it was “a terrible game,” but he thinks it’s “a good balance”.