Monster Hunter Wildes’s weapons pool has benefited from large -scale new game mechanics such as focus format, but in particular one has been a major down grade so far, it is a beloved bunk machine – hammer.
Although it has never been so powerful like the choice of a great sword, the status of the hammer’s powerhouse has been significantly reduced in the jungle, which makes the fans scream. After he was in Monster Hunter Rise, I personally pulled it completely because he had not yet killed it. But Cape Kam has responded, and the hammer should return to his former glory in the near future.
As a part of Update 1.011, Cap work is damaging the hammer overall, which makes the sliding more responsible when charging the hammer. In addition, not only has it a big hit box, but when you misuse an offset attack, you are able to avoid it while preparation for an offset attack.
However, with the hammer being so bad at the time of launch, the cap work was not done with just a patch, as in a Director’s letter to the gameYua Tokoda, he confirmed that the title update 2 will find the weapon even more love. “The hammer plans to bring different improvements to the title update 2, in addition to the adjustment made in this update, including adding offset effects for some attacks and following -up attacks on a successful offset.”
The new patch also includes the first cross -over cooperation of the new eight -star temperament and the first crossover of the game, with the Street Fighter 6. Kolib brings an Ecoma coach set and a layered coach seat, equipped with special attacks such as Combo, Drive’s Effects and Go Hudukin.
Eldon Ring Knight Trey Leeds says the out -software is doing to launch and “improve our multi -player game” – “In the worst case, we want the players to play.”