According to the writing, Don Awareness has yet to go beyond the mid -end and end game. These large parts of this experiment have long been mysterious, in addition, the most interesting features of the game are needed to communicate with the ground system: the deep desert short -term mentions and massive community efforts.
The ground system system, a super -charged weekly selection of rotating tasks, which will require a wide range of factions for certain purposes, is aimed at providing a set of goals for all kinds of players that will fill their face with spice. But there is more to dig, that’s why I sat down and talked to creative director Joel Baylos what I think is the best approach to community -based gameplay in an MMO, since an MMO’s classic wow doors.
Manage the cookie settings
This interview talks with Joel about what PVP means in a mound of awakening, and how it exposes people more than stabbing each other on the sand.
BILLOS: This is not actually a direct fight, but it is like Etrides than Harconin (…) Some of them are merely PVE purposes, as they prepare many Arnitopters and bring them to this place. Come on, when you are under the guilty atrides while doing this, let’s say. You have completed numerous tasks and you see that you have another Earths Guild, which also creates guild politics within the Earths faction, and you are like this, “We want to defeat the other glid that comes first.” OK?
Therefore, here is that the dispute between the two factions, which is like, is, “This week, Hercon won the land. Traders need to collect our S *** and defeat them next week.” OK? So, these two things are together.
VG 247: When I was in Oslo, the comparison you made was in terms of your ideas in terms of design design. So, for my own comparisons, it reminds me of this kind of Ahan Qerge Gate opening, where different cuddles can either fight and hit insects, or can make PVP content, or they can make stripes and make herbalism and it is a great effort.
BILLOS: Absolutely. Land Rad is an activity driver, okay? It points to activities in the last game. There is something for everyone there. If you don’t like PVP, or instead when I say PVP, I always think of PVP as you think of any activity against another player, even if you don’t directly make a dispute as people are shot in the face, it’s okay to prepare things. There are some groundwater works that are just to operate in the game and kill 30, 300 or 3,000 slaves this week so you can win your vote in Land Rad.
PVE players can do this. People who like running Danjon can do so. It is an activity driver who points to all activities at the end of the game, and such a whole is a matter of land.

VG 247: Would you say that it is appropriate to say what the players are doing in the game at the end, once they enter their 100 hours and have found their big base, it is a land system. I am a PVE lover. I like to prepare the goods. Bully. It all plays in this one system.
BILLOS: The ground system system, I’m slightly decreasing with this example, but you have a daily quest system in many games of MMO type where they “have some small activities here for you.” We are saying that there are weekly activities here that are meaningful and in fact change the server properly, and then it is as if it is okay to work together and fight against the other group. Yes
VG 247: This is interesting because I saw you some bonuses of the ground ground, and I saw it was an increase in the loss of damage and it immediately removed the red flags, such as Jesus who looks crazy. But I think that if the ground system system is also forcing players to crafts and PVE and gathering, you can say that okay *** We lost last week. PVP is a bad idea. Let’s focus on collecting it all and try and stop it. So you got such a weekly dynamic shift, okay?
BILLOS: Of course. Even there are bonuses and similar things made, so winners can produce more. So the fight is a priority (alternative) there. I think such people and people frighten that we have a complete loot of PVP in the deep desert. So you can activate the rights of salvation, which means that anyone who dies in a deep desert can rob a complete PVP…
This is not the basic level of the game, but this is an example. In a way I joke in such a joke because I think it’s funny at a very meta level that is actually in the PVP player and PVE player controversy to try and move on. The players who want to do PVP are the same as we really want to advance the ability to completely loot, and all the PVE players who are also in the faction, are the same, not hell we are not! So even within this group they are fighting on who the decree gets the right and I think this is an interesting thing. This is politics.

VG247: It seems that you love the interaction of the community. Not only in terms of stereotypes, versus hard dynamic, but also how different players and factions and sub -sections interact with each other. Where does that love come from, and why is it emphasized here?
BILLOS: I have worked on most of my career MMOs, okay? I started the Kannan age, then from the secret world in 2008 or 2007. I worked on a little Lego MMO. And then the Canon deportation, right? So, I have been doing this multi -player games (for a while) and I think the power of these sports is a multi -player. If you really want a good open world gaming experience, you can play Sushma’s really polished ghost. Why do people want to play this game with their friends? The reason for this is that the social drama makes them interesting.
I just try to make mechanics that bow down. In the end, I think there is something like that causing me to feel nervous, this is a part that you don’t really know unless everyone is there – how to be the end. We have guessed how the son is closed. We have seen how people are approaching it, but there are different levels of how people approach things when a game starts when they are in a closed son. And so it will be really interesting.
We have all the microorks. We have many worlds. And how are this server running on this server and Harconin on this server? I think I’m really interested in seeing how it all ends.

VG 247: In other sports, when super -dedicated players hit the closing game, they tend to collect wealth, which I imagine can be a thorn in the land system. How would you cope with it, so a major group or player guild does not move forward?
BILLOS: I mean people can store, so if you are a small glide that can’t compete, we can save it for a time when we really need it. But every week there are 25 specific tasks for Land Red, and there is a pond of 600 that can be prepared. So you can’t really assemble with intentions. If you say that we are going to store, I do not know the silver las guns if it is needed, it will not come for eight months. So it is not helping to store your guild so much but you can collect the content in advance. You can submit the spices.
Secondly, the land consists of 25 votes, and it is revealed what every landlord wants over time, but you can accelerate the process by sending people around the world to find the envoy and then bribes them from a part of the spice. Once this was revealed, this has been revealed for everyone in your group. But if Harkunnan showed it, it does not mean that the Etrides get to see it. After all, we do not have it for launch, but eventually the plan is to present these envoy to people as well as to make questions that they can go to show the tasks.

VG247: I have another big title that is a manifestation of players. It seems as if most development is linear development. When you get more gear, as soon as you get a better base etc. Better gets better content … In terms of players’ expression, is this limit? If I like PVP. I want to fly around me and shoot at the players of the Etrides, Is there a system that means that another player can look at me in Herco Village Nad “Yes, he’s a papr.”
BILLOS: There is a great custom system in the game. Many ground prizes return to this customized system. So you can look like a boy working for house dots because he is wearing the house of Dwees to come to such things. Therefore, you may have access to the social status of different levels through groundwork.
I think there are five types of basic archeology that we chased into the game in terms of players’ expression. We said, “Well, how is the role of these people in our game?” And I think right now, yes, I think three of them are very strong and two of them need a little more work to be strong, this is something we will continue to work after launch.
Don Awareness launches for regular people on June 10, but on June 5, for those who like to spend a little more on the Delux Edition, on Steam!