PS Blog: The secrets behind Final Fantasy Tactics – The Ivalice Chronicles’ makeover (FFT PS1 source code confirmed lost)

by lucky
0 comments

How is HD-2D hate that I have been looking here recently?

I have not been a fan of it since day one.

To me, it is that when some of your assets are rarely resolved, the graphics of different resolutions are not well mesh.

Specifically, I hate when Pixlated assets are illuminated in a high resolution. For me to really work, lighting will affect the spirits at every pixel level, rather than that HD-2D sports have sub-pixel effects.

A4jhclyf.png

(Forgive the compression sample – I could not find any clean picture of advanced)

You can see how the lighting/shadow loyalty/resolution is much higher than the sprouts and textures, so the pixel Wi Art is being affected at the pixel level and at least it does not seem to be correct for me. If they make a light/shadow resolution to work in the resolution like a spright resolution, it will really work well. Hopefully I’m talking from there what I mean there – I have a lack of technical language to get my point properly.

I am not even a fan of how most of these sports are lighting/filters that paints all assets. It is such a very monoton that reminds me of the worst of the PS360 generation when everything has to be brown basically.

That said, I think this style worked much better (or at least) with the Dragon Quest III, as in this game he went for a saturated look and lighting, while the basic assets were still very sincere, overall aggressive.

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