Design, how it works, to refer to a highly used Steve Jobs-ism. And if this is the case, Apple’s new design language, called the company called “Liquid Glass” and just announced in WWDC 2025, is really nothing new.
The shape of the liquid glass is largely from visionos, which is sent with a certain barrier: it has to be kept on digital information on the physical world, without this physical world. That’s why everything in vision is paribas and glasses, so you can both see and see it Through This is everything layers and triangular, trying to make digital experiences feel like objects in space more than the items on the screen.
Apple software’s Boss Craig Federgie said at the launch of this year’s developer conference key note, Apple’s software boss Craig Federgie said Apple’s devices are more closely connected. This is definitely true: Apple’s ecosystem is tight, and if you have Mac, you have many good reasons to buy iPad or Apple TV. – Keeping the elements in familiar places, make sure things work alike everywhere – these are all good things!
Except for some of the wild decisions, except for some extent to solve the entire UI system around the UI system, most of Apple’s devices are not more than a digital information about the physical world. They’re just screens! So a small glass loop that slips on the text when you highlight a webpage, you will not feel like you are wandering. It would seem that you are poking on the screen on the drop of fake water. Playback controls that swim a little above your material, refer the light and colors, look at my eyes a bit like a 3D effect. The navigation buttons that slip when your webpage scroll do not look like physical objects – they just look busy and strictly read. Apple’s executives often noted that the liquid glass is minimal and “keeps your contents into focus”, but the continuous mooring interface makes me feel as if it could be even more noticeable.
I have one thing about liquid glass I really like. Now, when you tap on a warning or menu item, the rest of the content appears from the inside, as if it contains something you have just tapped. This is a clever way to keep people anchor. You will not tap anything, just be taken to another screen, where there is no clear way to go back to where you were. The menu just gets out of what was doing, and then when you work, you add yourself. It is very easy to get lost in your phone, and it’s a good touch.
You can’t see the liquid glass without thinking of Windows Aero, similar glasses and paribas design language… sent with Windows Vista. – You can see other Windows through Windows. Change will be changed to meet the content inside the app. To access the information immediately you can use widgets and direct thumbnail. Aero was not the last, partly because it was a great source in which something had to be a graphically severe. Now, Microsoft’s design is very colorful, and even more aggressive physical – drop shadows Everywhere
The ideas behind both liquid glass and Windows Aero are good! They stand for personal, customization, to help people know where they are and what they are doing on their device. Apple has long been unprecedented in putting such things into practice, and today the demo we see in the WWDC suggests that this layered, three -dimensional effect will easily work in all Apple’s devices. But all the epic tongue of the mask, I do not see much in the liquid glass that makes a difference. We may get more in the coming months, and the developers may find out how to make the layers the best. But everywhere this is considered a layered propaganda, there will be many places that look just like a dirt. It won’t change much about how you use your devices or the way you feel them, and at least in my eyes, it doesn’t look better. It’s just… slightly different.
Given Apple’s announcement, it is difficult to read the whole thing as a performance rather than inspiration. Alan Die, vice president of Apple’s design, began his keynote section by returning the iOS7, and his simple, layer -based look. “Now, with powerful progress in our hardware, silicon and graphics technologies,” we have the opportunity to lay the foundation for the next chapter of our software, ”he said. “They called the liquid glass” our largest design update “. Not the biggest. Not the best.
In this broad sense, it is logical that Apple landed here. It is evident that billions of users around the world cannot basically change the appearance of every device, and may not. No one wants So Apple just took all its elements and made them more universal: Everything is slightly more rounded, slightly more, a little less designed for a specific screen size. Do you know that a floating menu of black and white icons works anywhere? By converting the menu into lists that get out of the buttons, Apple prevents itself from improving every device and screen acquaintance every menu. Liquid glass is the lowest dinuminator, about which you can also.
But I’m not impressed, and I am not expected. Apple is excellent when it comes to a strong opinion on how things should work. Even trying to get out of the way and order your contents to order everything seems like a wrong tech. In addition, I just did Apple’s newly colored and colorful matching iPhone homecare last year, which mostly helps make your device unfortunate. I do not see the reason that the liquid glass will make my devices better, easy or more personal. I just see buttons that are difficult to read.