Abstract
Encourage the mapping for immersion and players’ engagement.
Clear Clear Clear Clear Clear Clear.
Enforce the time limits or clean exit locations to enforce the time limit.
The dungeon crawl is an important place in any great basement and dragon campaign. If you have never heard the term before, a basement crawl includes a wider basement in your party, or a series of integrated rooms and settings, defeating enemies and adding looting treasures wherever you want to go.

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However, for the DMS, which never operates the basement crawl, there are some defects that you should try to avoid. It is easy to be painful for the session. That is why we have prepared a list that has a handful of indicators and tricks for DMS so that you can run the most successful basement for your campaign.
10
Encourage to make maps
Every one can be a cartographer
Although it is always possible for DMS to lay the map in front of their players, using fog of war mechanics to hide different rooms from them, it is not bad to encourage the players to make their maps because the basement starts! It does a couple of things for your table.
First of all, it engages players and forces them to understand the sequence, which allows you to get more complex puzzles and traps. Second, it also allows the theater theater to take over, which is always better for the immersion. If the players show empty hands, take the paper out ahead of time.
9
Clarify the purpose
What’s the matter of all this?
Some tables can enjoy returning to the room after the room, which has no purpose in the eyes. But, for most parts, it is better to make your players clear what the main purpose is to basement. Otherwise, the basement crawl can feel less stake, or rotate.
For example, a simple purpose for players can be ‘escape’. Permanently caught in the basement, and creates a clear purpose. If it is explained to the players, the overall basement crawl will feel very interesting.
8
Is a clear way
Which way?
Although the crawl for your players can be an epic and vast struggle, no one wants to spend the entire campaign stuck in the campaign. This is why it is important to ensure that you have a clear way on which you can indicate the players that the dungeon is complete.

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Certainly, they will probably not find every last piece of treasury, but they have collected a lot of looting, and completed the basic struggle in the center of the Bollywood. Make it clear to your players, so that they can know that the time has come for them to leave and continue their great journey.
7
The room type
Shake things
Just because a culprit has been discovered in the urban gutter, or it is part of the Gothic Palace, it does not mean that you cannot be different in the basement. Although you want to clean the main map of the Bollywood, do not be afraid to keep things fresh every time.
If the players are rotating in similar rooms repeatedly, the session can start to feel a bit. Play with Size, scale, biomes and much more to keep things interesting. Even being the outer part of the Culture can become some of the major varieties.
6
Different goals
It’s not all about fighting
Although fighting the monsters and returning their bodies is always an important place for any basement crawl, neither is it not afraid to add non -war purposes to the Danjuns, or even in the whole parts about solving or searching for the puzzle.
If the players are repeatedly going from the room to the room, repeatedly fighting different enemies, the dungeons can feel repeatedly. Continue your fingers, and make sure if your players are stumbling in similar rooms. If you keep feeling fresh, change the layout on the fly.
5
Keep things dynamic
Logo, move along with
Everyone is familiar with the classic over -stanker player ArkyType, who wants to test everything in a room. Although it is great that players are engaged in discovering every invisible tip and cranny in the basement, you also want to make sure that the basement speed does not slow down in any crawl, so to talk.

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If the players have discovered everything to find in a given room, make it clear to them. Don’t waste time to avoid mysterious or mysterious. Explain to them that it seems that the room has been cleaned, and they can move forward.
4
Carefully choose enemies
No one wants to feel to be stuck out of space
There is a kind of classic version of a bad cloak crawl in which players enter a room and find the viewer, and then enter another room and look for vampires. Why did these two creatures ever live in one place? Select your enemy types carefully to make the basement feel specific and narrative.
The creature has been broken by hebei tet in the 2025 monster manual, including urban environments like Danjoon. Try to compatible the types of monster together so that the dungeons do not only feel like a large version of the random collision table.
3
Moses the limits of time
Tick, tu
Although this next tip should be preserved as the last resort, if you think that the crawl of the Bollywood has welcomed it, it is necessary to keep the failure. They say that you have planned to take about two sessions for the dungeon, but it is roaming for three or four. This is the best time to enforce the time limit.
It can take many forms. As an example, you can explain to your party that Saqib Asud has started mysteriously flooding, meaning that if they do not leave quickly, they will sink. This leads to an interesting rise and helps the party forward.
2
Leave the sign post
Everyone has to ask for instructions
Although looking for a basement and an invasive players is an interesting and beneficial experience for players, you also do not want to lose so desperate that they just start to open random doors. If you are trying to take the players to a particular location in the Bollywood, consider making indicators and clues to follow them, or making a sign post.

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For example, if you are trying to take your players to the center of the Culture, such as a large oz like the boss, apply the players to the players to follow and take some doors in front of some doors. This creates a beneficial puzzle to solve the players, while it also ensures that they do not disappear.
1
Provide meaningful rewards
You have earned it
The worst problem that can plague the crawl of any basement is not a meaningful reward for the players offered all over. If players are not getting any kind of concrete prize for gold, magic items, or developing, the basements begin to feel meaningless.
Make sure you either have found a random treasure table, or that the players have a special special, especially around the place. Make sure to store a big prize or treasure at the end of the year for the feeling of fulfillment.

Basement and dragon
- The original release date
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1974
- Designer
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E gerry gigaks, dave arnson
- Player counting
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2+