Xsolla on the aftermath of the Epic vs. Apple ruling and Steam’s percentage cut

by lucky
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It is worth saying that April 30, 2025 was a water shedding moment for mobile gaming landscape. This was the time when Apple’s decision in the United States forbade Apple from discouraging links to third -party store fronts, or collecting fees on any payment outside the App Store (Apple appeals to the results).

“The order is probably a long time,” says Berkeley Auges, chief marketing and growth officer of Manettisoli experts.

Xsolla on the aftermath of the Epic vs. Apple ruling and Steam’s percentage cut
Chief Marketing and Growth Officer in Berkeley Agencies, Excella

“We think (the ruler) remained in the United States, based on the recent appeal and then the same. Remains. (You) will be able to get a direct link from the app (within it), no matter who you are: if you have some money, if you have a spotifies, video game, or in the middle of it. “

The agencies also said that epic vs Apple’s results have a “wave effect” worldwide.

“It’s not just America,” he says. Agencies have drawn attention to the Digital Markets Act in Europe, which is currently contradicting Apple’s payments with Apple, which prevents its ecosystem.

“South America is watching it. People in Korea are also watching it, because there is an emphasis on allowing third -party payments outside the app experience, and to give options and give it to the ability. This is an ‘and’ statement, ‘or’ not statement.”

“We are seeing an increase in these developers, which from all sides, from Indies to Triple-A, just to see their minatization strategies, see their opportunities,”

Berkeley Edenus, Xsolla

For a company that specializes in helping developers and publishers and setting up minority options and reaches specific markets – so this is a great opportunity for this maritime change – this is a great opportunity.

The agency says, “This has been an interesting cycle.” On Wednesday, April 30, there were many people (saying), ‘Wow, okay, that happened’. Then it was a lot of conversations: what does that really mean? And now (its case) is, ‘Well, let’s experience.’ So this has been the point of view of three such steps. “

According to the agencies, in the context of the ruler, they have a significant interest by the developers in search of new powers of Manatization with their own branding and approach.

“We were very tight and focused on the developers, from Indies to Trip-A, to see their monetization strategies, see their opportunities, to see their opportunities, before being flexible, but they had offers and a direct link to a web, and a direct link to a web.

With Apple’s 15-30 % commission, there is no factor in the states now, for developers and publishers, it is clear to develop web shops according to their products. Xsolla’s 5 % transaction fee appeals to the competition.

Xsolla Publishing Sweet
Image Credit: xsolla

The company shared a high -profile example of a mobile title that has already made the move: Marvel Snap, a popular card fighting game.

“The new web shop that has come from these boys is already a great success,” says Ejees.

Monday Snap Shop Encourage players to purchase outside app stores by giving players a special seasonal rewards system for each dollar, thus making it more likely that they will refrain from using traditional app purchases.

“People are eligible to move forward fast. When there are direct Ops teams that are supporting the studio and are really engaged with players, you are watching these offerings and these opportunities are exposed – it’s too fast.”

In fact, according to this week’s order, the developers were already trying to detect the mechanics of how to stop the app store.

“Some people tested on Friday after the announcement, because they were ready to go. We have some others who have some IP, so they have to go through some reviews and approval, and there are some other people who want to see what else is happening, see what people are doing and how they are making it.”

Enjance mentions that one factor behind the rush is a period of American summer holidays, and during those months, the spare time for players increases. “We have definitely seen people with fast timelines.”

The Agencies fully expect the traditional app to buy mobile gaming experience. The opportunity for developers is not just a small cut, but to be creative, how the mantestlife links are presented to the players.

“Some people experienced Friday after the announcement, because they were ready to go”

Berkeley Edenus, Xsolla

The agencies say, “When you are in a session, you are still going to support app shopping for your game, and they just need to surface-they are going to do so.” “But now, with a direct link web shop, you can make performance -based offers that say, hey, you just ran away from the currency, got out of the jewelry, you ran away from the weapons, which is also based on the gameplay.”

“You can provide it as a direct link and go, ‘Hey, make the level here’. Some of these things with which you will start to see people experience.”

For players with drug addicts, this is a method of monetization that looks like a living hell. Still, the key to the developers is that it eventually depends on how these options are presented, and what is right for their player base.

“From the game developer, this has been very positive.” Now we have some freedom, now we have some ability. Let’s do some creative things. “

Excella sees his role in the construction of the web shops as an adviser and a teacher, as developers experience the best way to prepare their store offers.

“We take the maximum learning or consulting approach with these games with which we engage,” says Ejenes. “There’s a lot, ‘hey, we’ve seen this (view) on this kind of gender game. You have a very gender like you. You should look for it.” That’s what we see. “

The process does not include sharing data or any sensitive information, but rather the best way to pass through the 500+ web shops already launched by Exceula before the April 30 decision. Developers will ask similar questions in return as to how they can learn from past efforts in the Minatizing Games.

“After that, we are very clear in the guidance that we provide that if it comes to the gray area of ​​the terms of the service, you will have to follow these rules in these processes.”

Steam element


Epic vs Apple’s decision also created steam chicken on PC Games around 20-30 % of the valve, with it Something Developers The bar can be reduced to allow smaller teams to be easily successful on the platform.

This is not a new topic of debate-the wicket is already the subject of a class action case-and conditions are not 1: 1. Valve allows to be sold at other stores (as recently discussed Games Industry.Bs With more requests with guests approval, Guest Opt Aid).

“This is a topic of debate, but since he offers these important sales, it is not so much attention yet.” “Mobile provider Were not By presenting it as an option, it was (a matter) ‘you should buy here’. And this is the point of view of the courts. “

Nevertheless, Agencies believe that PC keys are likely to be distributed.

“I think you will start looking at some things in different platforms, such as steam, ready and increasing their methods. It is our prediction that you will see more key distributions away from the platform. But those roofs are there, what can you do and what you can’t do, and what you can do.”

Agenus believes the valve will be “pro -active”, but will edit instead of major changes.

“As we always say: launch your game on steam,” says Ejees. “In the App Store, launch your game in the iOS, launch it on Google Play. Stay on the platforms where everyone is, and then you can adjust your manipulation strategy according to the terms of service.”

The platform, however, is still a very discovered engine for potential players, which works as an important awareness and interest barometer for developers and publishers in the Steam desire list.

“Focus on steam, get a list of desires, get everything,” says Ejenes. “Do it, and then you can set up other programs, as well as sell online games by selling online games directly.”

This interview has been edited for badly and for clarification.

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