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Street Fighter 6: Mai Shiranui Guide

by lucky
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Exactly the same as his fellow SN’s fighter Terry BowgardMai Shranoi has connected with one Street Fighter 6 The role of DLC with many of his fans’ favorite techniques. However, the stand out aspect of its cut is the one that is new and special for the game: the flame stock. This mechanic provides powerful buffet to many of its tricks and represents the foundation stone of the gameplay. You mean you find it yourself, but we are covered with how to use and grow Mai’s flame stock.

How does Mai’s Flame Stock Super Work?

There is no doubt that Mai knows that they do not know about her kijuo techniques. Its level 1 super art replacement Street Fighter 6The spinning pillar still works as both a great anti -air tool and a combu ads. The thing that makes this repetition particularly unique is that it builds its flame stock mechanic. Every successful activation of the Super will provide a maximum of five flame stocks that increase its special attacks, as well as level 1 and Level 2 Super Arts. Each of these better versions get 100 additional damage and the majority of them receive large hit boxes or provocations such as other boffs.

The use of applicable move will automatically use a stock. It is better to monitor how much you have left, considering the loss or description difference. My recommendation is to use them even before the end of the round because they will not be able to reach the next one. Unlike Manoon’s medals, Mai will always start the next round with no flames with stocks.

Catchuson

Mai stands at the stand after throwing several flming fan projects in Chen Lee.

Screenshot: Cape work / kotaku

Mai’s Lachoson Fan Toss is the most useful move, which you can activate with Quarter Circle Forward + cartoon. This technique is considered a bit weak, because its low priority means that the enemy’s attack can be removed from the air or fully plowed through their estimates. Lachoson becomes much more reliable when flame gains through stock. Not only does it face more standard priorities, such as being inaccessible for strikes and causes hit, but it also becomes two -hitting. This means that your fan toss can now burn and continue through most projects.

Things become more oppressive when input to charge the attack. Your opponent is sure to feel pressure to deal with two hit property and follow -up bounce. They will have a worse time to deal with a better over -drive art version, as it has added a bounce element to the two fans that they throw out, and make a total of four hit films. Do not forget the other benefit of the over -drive art version, you can still use Mider ketchoson followup, which will leave two more fans. It is a bad time for everyone to collide with these six projects so quickly in succession.

Revenbo

The purpose of the Ryanbo is input through the Quarter Circle Back + Cartoon, which is to launch or knock on your opponents to scroll. Flamestocks make a riot with the move. The light version of Ryanbo is also knocked on the hit and brought to line with others.

Whether it is starting a scroll or expanding it, Ryanbo Flame can make its purpose very easy through stock. I would like to use high jugs to follow other better tricks or its kijro -nine super -super. The latter version of the latter can hit the competitor with his big hit box, which can allow you to do some good damage and fill the flame stock again.

Hashu Ravinjin

Hashu is the main anti -air tool of the Ravinjin Mai, which is complete with the input of the Forward, Downtrum Forward + Cook. The use of flame stocks will add an additional hit and increase its range. The latter is a special thing and definitely is my favorite change for Hashu Revenge. When it comes to Cambus, it is mainly a bit more freedom as a result of not relying on the heavy and over -drive art version.

Not mai mai

Mai killed Chen Lee with a firearmine.

Screenshot: Cape work / kotaku

It would not feel like Mai’s proper involvement if he did not have a paid -like kick as his reliable dumb kick. Input through the Quarter Circle Back + Cartoon while living in the air, no Mai character looks at the headfireist sinking towards the opponent. The better version provides the frame advantage on the block, which means you will be able to throw input before your opponent. A better over -drive art version will also cause a similar dispute against ground and aircraft opponents.

In any fighting game, the kicking kicks can be my favorite move. Protecting the flame stock buffet against a rival means that this is my cryptoonite. Being able to geography and scroll more permanently than the over -drive art version is cherry in the upper part of a fraudulent technique.

Kejaro no mai

Mai hit Chin Lee in his flame stock.

Screenshot: Cape work / kotaku

Although it is easy to think about Kejaro Nine Mai, it is just a relief to enhance its other steps, but when you have a flame stock, it also changes super. In addition to filling the stock of stock on five, it calls for two clones on both sides, resulting in more successes and a wide hit box. You will be able to work very easy and enjoy some additional losses with extended reach.

Cho Hassatosu Shinobi baby

Although Mai’s Hassatosu Shenobi girl special attack only increases the loss with flame stock, it has more than its level 2 super art variations. Both versions of the Zhou Heisatosu Shinobi baby ground and aircraft will move forward and move the opponent to the corner. The flame stocks will also provide the ground version with the additional frames of the proximity to be unbearable. When you have this, your rival will need to think twice before sending a fireball.


I recommend spending time in a training format or fight against V-rwsBut you definitely found a leg in understanding how Mai’s flame stock works Street Fighter 6. She relies on them and for that reason, its level 1 is higher than any other character of the super art roster. If you fight online, it is important to master this mechanic.

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