The underdog is a test field for future basements and dragon content, whether it be new classes, subclasses, mantras or monster. In particular, the sub -classes are the most prominent factor in these test environment, though they do not see the future as a future work.

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Whether it is too much, very low, or yet the right home, these sub -classes cannot yet be included in any official basement and dragon’s book. Nevertheless, many players use them for their strength, taste or sheer imagination they can bring to the table.
11
Sarcast
Subclass for boards
If you want to make the court Jester as the role of Dhanganz and Dragon, you will clearly choose the border class, though a sub -class does not fully represent the essence of Jester. This is the place where the college of sarcasm comes, and allows you to become an acrybatic comedian who is able to present deep truths to his opponents.
The basic disorder of the sub -class is a lack of interaction with border patriarchy, which requires some clear adaptation if it sees itself hidden. There is also the fate of Level 14 Feature Fool, which will allow you to turn a failed check into success but have to thwart a check in the future. Too much fines for such a low benefit.
10
The way of comfort
Subclass for monks
The monks who want to fall into the support role often choose the path of the sub -class of mercy, but the unmanaged publications once had a different option: the path of peace. This sub -class is not just about healing, it is about to bring conflicts in a peaceful resolution without the need for a rolling move.
Although the Perfect of the campaigns full of social conditions is excellent, the purpose of the arrival of actions permanently can be contradictory to this sub -class. Nevertheless, the opportunity to be a more socially based monk is appealing to many players, even if many unique mechanics are lost after the fighting begins.
9
The circle of twilight
Subclass for droids
The sphere of twilight is the best sub -class for Dravid players who want some edges on the love class of their nature. All this is about facing the power of nature with the power of nature, when you keep your allies alive when you cut the notorious lives from the material plane.
Thanks to the crop feature, it is also a huge sub -class for players wanting to deal with many damage, though it has a full taste. You get more benefits from hitting the inded with this feature, though the additional damage that is done is neckrootic, the type of damage is often resisted by the monsters’ family.
8
brute
Subclass for the fighters
The fighter is always considered an ideal class for early, which has very few complex systems and is often just extra attacks. The sub -classes add a little complexity for the players in search of it, but if you want to keep your fighter easier, the brotch subclass is one for you.

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Even when using the smallest weapon, all sub -classes are really affected. In subsequent levels, it also allows the player to avoid all kinds of situations, which makes everything good for the sub -class a little better for a shot adventure, which only goes to another fight with one fight.
7
The oath of treachery
Subclass for Paladins
The treachery for Palidance is about two things: to be bad and to be fatal. In this way, you can invade people against your will, invade your allies, hide from various sources and poison your enemies with your ‘divine’ magic.
Although you can potentially play a role as a bad position to this sub -class, it is rooted in every aspect of its features, which is why it will never see the light of the day. In the 2024 player’s handbook, Palidins, who break their oaths, are advised to go to different classes instead of becoming an oath. If the rules of 2024 do not include oath, there is a possibility that the oath of treason will not be published at any time.
6
Living
Subclass for bullying
For the bullying, the idea behind the living sub -class has a lot of role play, because it is all that has returned from the realm of men. Although the type of creation does not change into indedd, you are strange to them, because you do not need to sleep, eat or breathe.
The sub -segment also comes with a lot of harm, whenever you take your cunning action, you allow you to attack the limits of nicrotic energy, though only if you have not used your secret attack. Nevertheless, most of the sub -class features change how your generation works instead of your class, so it is understandable why it has never been published.
5
Primary patrons
Subclass for Rangers
Rangers, with primary guardian subclass, attained the characteristics of the Guardian spirit, which basically means that they become a big tree. As a tree, your speed is reduced by five feet, your size increases mass, and you are getting temporary hit points. An excellent tank with very little movements.
The sub -class may have a lot of fun, but the central mechanic (guardian spirit) is a bit burdened to use in more dynamic scenarios, even if it is the only bonus action to use. At seven levels, your hit point in the form of a tree also increases the maximum, which is great in the concept but is a trouble to keep track during fighting.
4
Stone magic
Subclass for wizards
The magician’s magic can come from many places, and a random edition suggested one of those places as the basic aircraft of the earth. As one can be expected by this way, the magic of stone usually allows the delicate class to become a party tank, and turns its meat into a stone to remove most of the attacks.

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As it stands, Subclass is a perfectly active tank that can save itself and allies, as well as focusing on the frontline, still has access to the full list of magicians. However, when compared to the bladers for Wisdoms, it demands some changes if it is ever published due to lack of additional turmoil at the later level.
3
Coalition
Subclass for scholars
As a concept of Molvius, the domain of the Alliance is an interesting sub -class, as it revolves around the entire party that helped each other. You can connect the two creatures to the bonds and develop them with each other’s D20 tests and resist, or use the combined burden to convert a ally to the entire party’s disadvantage, which causes not pain.
Now, when we do not know if this sub -class will ever be published, it comes with an important weakness: as a player of the player. We want to think that once we will play with everyone once on the table, but the domain of the alliance is separated if even a party member decides not to participate in the loss of a common burden, for example.
2
Lore is mastered
Subclass for Wizards
We may not know why the sub -classes on this list have not made it to print, but in the case of a lore master subclass for Wisdoms, we can guess: It is very strong. In the early two levels, you have the ability to change the spelling element that you are putting for free, when the sorcerers need to pay the witchcraft point to use the same feature.
The comparison with the magicians continues to a higher level, which uses the Lore Master Wazard using any new resources instead of any new resources. Up to Level 14, the Loremaster can only think of a magic beyond his manufactured people and cast it, which can turn the character into one, which will always be the right answer to each problem.
1
Raven Queen
Sub -class for War Locks
It gives sub -class warlokes an interesting guardian full of taste, Raven Quinn, a mysterious character who lives on Shadophil and commands immense power. The original entertainment of the class comes with the Sentinel Raven, an animal partner who stands on your shoulder and helps you think, while also giving you a dark vision.
If someone kills your Raven, you will benefit from the attack rolls against them for 24 hours, and to get the benefits to Raven is a strange entertainment to send it to his death. However, in Level Six, you probably don’t want to sacrifice your Raven so often, because you can integrate with it and take the heavens as a bonus action.