The most powerful creature of Dhangan and Dragon is of great importance that gives them access to unique or strong abilities. These powers are represented by the deeds of the Khoh, which makes it very difficult to fight within a single creature.

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Designing your own villain or monster to fight your players, you also want to give them their own action, which makes the competitions more interesting against them. Fortunately, there are many similarities in the hidden operations that are easy to use in your own campaign.
10
Make the first kho
Your players are going to consider the home of the creature, which is the most important aspect of creating a khoh operations. Normal themes not only inform the possible steps, but will also set you guard rails and limits by size and shape.
A cave structure of the Earth’s element allows you to form or create an earthquake, while the swamp may include plant growth or oz. If the khau is usually small, then your villain is hurting itself to just blindly blind.
9
Connect the actions of the khoh to the lore
More than that, which is physically available to your monster inside his gho, its lounges are the same as its comfortable place or the basis of operation. A big brain is capable of promoting its psionic powers and controlling the minds of those who enter, but just staying inside its lust.
The physical aspects of your monster may not be included in the creation of the acts of the palm, but only to enhance the capabilities that are already before your monster. Consider your most powerful on your creatures, and what kind of steps will it take on the basis of its goals and motivations.
For example: All of the operations of Orak are related to the actions because the Demon Prince of India, such as the lives of a minor, and seek the skeleton hands to prevent anyone who caught them.
8
There are at least two khoh operations
The rules of the Koh operations do not allow the creatures to repeat the same two rounds. This means that you will have to at least two to keep the encounter dangerous and interesting, while the players are always reminded of being vigilant.
Most of the monsters with auxiliary operations have to choose three, which does not always allow your players to know which Light action will come to the next, while you do not even consider too much actions. In an ideal scenario, you do not have less than two or more, or the fight can be very painful.
7
Make the region’s dangers
There is at least one of the most creatures with actions of the Koh that creates a part of the region that forces your players to find new strategies or paths. It can be a rotation around the creature, in which the ranged projects were useless, or the pit of the mud.

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These can also have the effects of the area that require a savings savings so that they need renovation to avoid or avoid, such as falling stones or explosive geysters. The purpose of this khoh operations is to represent the general threats of the khoh itself rather than the target attack.
6
Disrupt the line offline
Lockdown to Lock to the ideal places inside the Koh or close to the creatures themselves, you need to build road blocks that will close them. For example, freez-arblo door can cause walls, and on the contrary, players forcing themselves to be trapped or trapped.
The easiest way to change the region in this way is to convert surfaces into different content. Griezeat can use a cough action to convert all smooth levels into a mirror, which causes all skills to be scrutinized, and forcing stealthy characters to adopt a new strategy.
5
Seek an additional monster
Especially if your creature is not already surrounded by different mines, they can use a carriage operations to create another target for your players. This is to redirect their fire and your creature is the only target not to lose all your hit points in just a two rounds.
It can be a simple creature that represents the strength of your monster, such as a green mud whose name is Geolax, the devil of the raw. The monsters of deception or collective powers can also produce self -copies, which can allow your players to use resources or double their efforts.
4
Target a single player
Although the battlefield is enjoyed by the abundance of stones or the waves, some of the khosh movements are good to target a player and remove the greatest danger of the creature. It usually requires savings throw, but he can immediately remove the player from fighting for a short time.
A Bilanothi Shadophil uses his abilities to make himself hidden from a target, which causes all the attacks against it. It can also have a charming effect, and turns the player against the rest of his party, while also gives a new man to guide the creature.
3
Give them access to the mantra
Especially for creatures who are experts in magic, some of the movements easily provide them with access to their most powerful mantra. It can even eliminate the spelling of the spelling slot or once a day, which limit the spelling of this creature in other places besides his lounge.

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This magic should be what is most known for your creatures or is associated with its options, goals and alignment, otherwise it resembles a legendary action. For example, a morakoth can put a variety of spells with the action of its luggage, which is associated with the ability to move under the underwater domain rapidly.
The mantras in the Koh operations do not need that creatures already have access.
2
Give beneficial actions to the creatures associated with good ALDA
Not only are bad creatures allowing the movements of the ghola, even the sacred creatures or the frank animals can use their khu’s movements to benefit the heroes. K-Rin can use the USE to create useful items from almost any material that players can use as a convenience on their trip or even easier.
It can also be punished for players working in the carriage operations or trying to harm the creature, such as a form of imprisonment or stolen items. The more powerful movements of the lounges by the Allied creatures can also prove to be a tool for the party that wants to attract the monsters to trap the net inside the palm.
1
Make Creative with the definition of khoh
Not all guts have to be buried inside the mountains or inside the ruins of an ancient palace, because a creature has any place associated with it. The pirate captain can use his ship as his car, which can use magic to overcome the fraud like roaring ropes or even fire guns.
By giving the flying creatures to the carpet, you can consider the sky as its own, so that it can be called for aerial storms or storms during the confrontation. As long as the location is directly linked to the creature, you can avoid adding unique steps of the pudding in almost any environment.
Any vessel that is used by the Marineoluth automatically as a palm.