“I have no idea what art is. I have no concept of art,” said Chris Zukowski, a game marketing strategy. SpecialAnd he thinks that he can help them what they call “real steam”.
The real steam is like the heavy iron gates of paradise, or as Zukoski said in the GDC, “Like looking for true love.”
Speaking more literally, Zukoski has explained that the promotional daily deals of the e -shop “are primarily” real steam, which he suggests that the game sales can be significantly promoted.
Zukoski said in the GDC as it is a mantra. “Don’t tell the valve I told you this.”
But, if a developer wants his game to defeat the lunch rush in heaven and successfully enter the real steam, he has to make sure that he is in his game… an ineffective standard Zukoski cannot summarize.
“Some sports have magic, and I don’t know what it is,” he said. “But we can see the magic results (…),” as a game can be ignored, shopping, or unwanted, in a game, which depends on the reaction of something like its presence in the discovery of the steam consumer’s site.
Zukoski says, developers who work in a steam discovery should pay attention to their traffic, which tells you whether you have magic or not. “This is important, Zukoski thinks, because” (steam) is an engine that transforms magic into money. “
The steam expert says Davis needs 250 reviews “in the first month after launch, otherwise it is probably not going to be”, but he admitted that an intelligent factory game denied the difficulties: “They somehow pulled it.”