Steel Perk Section is one of the nine important skills of the kingdom: Salvation 2. The spy is a part of the game’s lore, which is a given based on a medieval Bohemia game set, and you are exposed to some of the characters who are the master of cheating.

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Come on Kingdom: Salvation 2 – 8 best speech facilities
Talk to your path with the notorious conditions with the facilities of these speeches.
Stealth points affect the amount of noise while stealthily stealthily, and when you interfere with places you should not. This state can be equalized by committing pucking, locking, and other stealth operations.
7
Kill the stealth and the tech down
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Enables you to carry out stealth casualties and non -fatal talk downs.
Although these two facilities are unlocked from the beginning, it is a bit difficult to pull them because of the QTE -like attacks and block icons, which they perform pop -up while performing them, which is very difficult to be valid without support.
Speaking with harmony, the strength statistics need to be obtained, because it is very easy to sneak and talk down on the basis of your strength statistics.
6
Ambush
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Attacking a target will do 20 % more.
The ambush gives you a lot of harm to the unaware enemies. If you are able to hide them, you can carry out two to three attacks without adding the guard and the attack buttons to the Lock -on Fighter at the same time.
This enables you to carry out attacks out of fighting and allows you to stack to 20 % for two to three force attacks before you are aware and engaged in a warning battle.
You can also connect it with a surprising attack, which works with ranged weapons such as bows and crossboys in order to wear uncertain enemies before attacking them.
5
Escape Artist 2
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When you suspect, the NPC stops you to look very quickly.
There are two parts of this prox, with the common effect that both the guards and the ordinary NPC will stop searching for a penetrating soon if they realized that something was wrong.

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Come on Kingdom: Salvation 2 – 8 The best cheesy compensation
These compensation make you more in the kingdom: Salvation 2.
With that, around around around around, around around around around around around around around around, then around around around, then there will be more and more of the artists who will be able to escape. Does it, so it’s better to leave them both later, unless you find yourself in difficult situations.
4
Quick Hands
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NPCs will not feel you pockets or locking from afar.
The Quick Hand makes it easier to pick up locks and steal items from the NPC. This advantage reduces the line of their eyes rapidly, which makes them unaware of your presence at a short distance.
This is especially useful for lifting in several NPCs areas. However, this lock pucking AS is not so useful, because most of the locks, such as breasts, are inside the house anyway, and you will not need to worry about the NPCs as much as possible.
You can connect it with numerous facilities to the stealing craft tree to become a master steeller, such as fertilizing fingers, sharp flights, silent fidelists, and toolmaster.
3
Wesel Boy
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Reduces the noise by 35 % while hiding outside.
Wesal Boy Stence Blood Great is great because it reduces your noise amount when you stick to outside by 35 %. If it’s not enough, you can connect it with two other facilities with similar benefits.

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Power is important in KCD2, so make sure you have these facilities.
Particularly in the bushes, Bashman reduced the noise by up to 50 %, while the rat sticks to the sticks by 25 %. If you have around around around around around around around around around around around around, then around around around, around around.
2
Flating Shadow 2
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When you want to win a crime, you get bonuses to stealthy, skeptical, and jairenables.
This is another two -part, but even the first part of the Prok provides enough bonuses that are best achieved as soon as you can. Flating Shadow 1 gives you a +3 bonus to the stealth with a +2 bonus to the agility and javernbal, while the shade increases the +5 bonuses and +3 bonuses to +5 bonuses for the agility 2.
Given that any of them last for 120 seconds for a long time, it is imperative for players to commit crimes and go away.
If you decide to fight the way out of it, the lawyer who breaks theft skills gives you a +3 bonus for power and war when you want a crime.
1
Normal
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People forget your crimes quickly, and the guards will not find your luggage as much as possible.
If you are committing a lot of crimes, including stealing many foods, items and gear. NPCs come to Kingdom: Salvation 2 is extremely fast, and it is very difficult to move forward, but with this advantage, they will not be so sad after a few days and will forget about it.
Moreover, if you get caught, the guards are less likely to find stolen items, and you can only pay a small fine but still keep the stolen items with you.
If the guards find you, it is better to get hidden pockets with theft skills as it reduces the chances of detecting 33 %.