Remember that 15 years ago, when the video game industry filled its Napa on the existence of second -handed games, remember this strange time? After the EA and the THQ lead, the activation-Blazard wrapped them, and a developer of Fabel 3 said he was worse than pirate, which was the second biggest bogie man at that time. An unexpected result of this strange industry is the shadow of Mordor’s Nemis system.
Laura Fareer, who was the vice president of WB Games, in -charge of publisher’s Seattle Studios during Mordor’s Development Shadow, told the story on her YouTube channel. At the time, Monalith Christopher was working on the Batman game based on the Dark Knight of Nolan, but when Nolan said he did not want any video game based on his film, thank you very much. If you are interested, take a look at the canned batman game here. Monethel turned a different license, while the rock study made Batman’s game, which paid more attention to comedy and cartoon.
Freer started, “All this began when the Rock Study sent Arkham Asylum in 2009.” “It was a huge sale. Then suddenly the sale ended. They can see that their game analytics data revealed that more and more people were paying. It was the idea that people played through sports and then returned a retailer to a retailer and they could buy it and pay for it. Given money for the developers, it was a catastrophe because they were not being paid for every game.
To stop things there briefly, of course they did not really lost millions of dollars because of the sale of the second hand. This figure depends on the idea that each person who bought a second hand copy in a discount, if he could not find him cheap, would buy Arkham Asylum at full cost. Video game executives are worth thinking because they do not know that “poor people” are present. If they did, they would also be aware of the existence of other hand books and clothing and all other industries that have not been destroyed by the existence of a second -handed market.
Going forward, Freer explained that WB Games want its studios to create single player games that players do not want to sale again. In the case of Arkham City, this means a free DLC that lets you play as Kate Woman, which you can only activate once. The players who bought Arkham City in the other hand (or did not contact the Internet to activate their copy) will lose a significant part of the game.
“We had the same problem with the shadow,” said Fareer. “How do we create a single player game that is so compelled that people maintain the disk in their library forever? We knew that Monalith’s game engine was not yet able to keep a fully open world like a GTA and that the team was not interested in going to a multi -player’s way, but we were not interested in a memory.
The theory was that the Nemis system would add players to the Shadow of Mordor when they finished it. Their personal nemis will be there on the disk, and they will not want to let them go. Of course, physical sales were already in compatibility when the shadow of Mordor came in 2014, and digital sales would mean that the second -handed section of the game stop will no longer suffer from the video game industry.
Before going to a Wonder Women’s Game, Monethel returned the Nemis system for the second round in the Shadow of War of 2017. Unfortunately, the game was canceled and the studio was closed earlier this year.