
The update of a new civilization 7 is coming tomorrow, and so today we get a preliminary look at some highlights, including the functioning of a new “Quick move”, the ability to rename your settlements and commanders, and of course UI’s latest information and Polish.
The CV 7 is working at least, but perhaps not “fine” as much as Ferracks and 2K games are expected: Critical reviews were good but not shining, and the wider response by the players is due to the end of the steam user ranking, which is better than the beginning of February 10.
Civilization is also left behind 6.
To be fair, CIV 5 and CIV 6 were amazingly good games, each one pulled down the 93 % review score in the PC gamer here, where we know about these things. These are the hard works to follow who you are.
Nevertheless, it cannot be denied that CIV 7 is not just juice in its current form. The most obvious problem was, and is, the UI of CIV 7, it was acknowledged before the game was completely alive. Hot Fixes after that, and of course the MOD models immediately. The problems had to work.
Several changes were made to the first major update to this month and resolved some UI matters, but it did not revise the complete scale, nor did it do it with its voices. Being able to rename the settlements is a clearly welcome change, as is the new instant move (units immediately move from hex to hex, without transfer) and the ability to start a new game, which maintains your lead and civilization selection with the same button. But they also feel like things that should have happened from the beginning – which I think is a part of this problem.
The update will also keep your town and city panel open after buying something so it is easy to buy in bulk, and when one of your city is attacked, a new notification will appear, so “it is less likely that when things are set on fire in your kingdom, you will be caught by the guard.” “Tool tools are also being changed to improve the ability and alignment in our user interface.
The speed of the CIV7 gameplay is also being slowed: Eliminating a player in the modern era will no longer develop, and the amount of age progress has been cut by eliminating someone in the research age.
“We are going to make modern tech and urban trees even harder to blow up,” said Ed Beach, creative director Ed Beach. “Our overall costs have been increased by about 25 %. It weight is deep in these trees, so it is especially important that the final vaccines and citizens need to end the game, they will take a little more time.”
It does not look like anyone in this patch is “killer fix”, but at this stage it is probably inevitable. Civilization’s game system is widely stored, and when those systems do not just come together that encourages players (or at least agrees to prevent them from staring at the old games of the series), it is all obliged to be long and restless.
Which does not mean that it may not be or should not be done – Cyberpank 2077 pulled it, and I would say that CV7 is more likely to play the game on which we see and wonder in a few years and how far it is and how far it is – but the patch notes should work more than the sensation and winter expectations.
Civilization 7’s 1.1.1 update, and full patch notes, will remain straight – which will be on March 25.