“We wanted to create new ways to experience the game” 2XKO game designer manager breaks down the big changes coming in Alpha Lab 2

by lucky
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Yesterday, 2 Axisco fans were awarded many news related to the next Alpha Lab 2 tests. Not only did we learn what changes are happening, but also when the players can return to 2 Excoles, and some tampering for the future will be available at the time of launch number of launching roles like launch.

But of course, even though the latest video is closed in an hour length, there are many questions around the changes in April. So I sat down to help the curtain back a bit, I sat down and talked to the Development Team a Daniel “Clock W0RK” Animiago. Below you can find a full 20-minute interview full of insights on 20 new fuses, anger breaks, and more.

Vg247: Let’s start with two new fuses: Jaggarnat and Side Cook. Efforts are made to simplify the process of operating on both ships. To get started, can you talk to the design philosophy behind the side kick?

Clock work: “Yes, we wanted to create new ways to play the game experience. For the side kick, we wanted to improve the pair experience.

“Side Cook also works for solo players who want to experience sports mechanics, but want to focus on a single champion at the point, so the side kick is a simple fuse for these players. I also want to mention the first agency for this fuse.

Vg247One thing I like about the side kick is the Support Champions to Time button to reduce anti -attacks for the press. Where did this idea come from? It seems like an attempt to make me a more supporting role player agency instead of sitting back and spectators.

Clock work: “That’s exactly. Side kicks and usually with the game, we were very familiar with the players who were playing the pair, we did not want it to be a lot of time, especially after they were tabing with other tabs. So we wanted to make sure something.

“This is funny, when I joined the team, they thought that like a combination sweetener and a combination softener. It had no gameplay functionality, but when you were in the coambo and the opponent was hitting you, it would help you do something, and it would help you do something.


“We wanted to create new ways to experience the game” 2XKO game designer manager breaks down the big changes coming in Alpha Lab 2
Both the side kick and the Jaggirnat will rely more on the point champion, which will be given powerful bonuses. | Image Credit: The game of riots

Vg247Seeing that we have also got a juggernat, you said that the team has received the opinion of players who wanted to play solo. How did the team deliver how to make a juggarter, and how do you balance the wishes of these players with the fact that 2 Axis is basically 2V2 games?

Clock work: “So we wanted to provide a game for the players who – as you said they wanted to experience the game as a solo champion, in which no tag mechanics are at all. People who do not usually play tag fighters and want to play themselves easily, may like to find a champion and you want to find a second champion.

“Obviously if you are not using the other champion in 2xko, you are losing a lot of strength. So we want to do something similar to the side kicks, and want to add some extra power to the Junggarnat.

Vg247: Would you say that you have designed that these fuses are introductory, that most parts for the part are more familiar with this game? Or are they made to stay powerful in the high -end gameplay?

Clock work: “I will say that this is a mixture of the two. We are expecting many players who play side kicks and juggers, once they get comfortable with two champions and play them at point, move forward in the other fuses, which is more complicated to play with them, but we are playing for some of their players. Players do with them. ”


Junx Super Animation in 2xko
Regardless of which fuse you use, Genx will be able to play from Alpha Lab 2. | Image Credit: The game of riots

Vg247: How do you and the team expect it to be killed? How popular will you think they will compare them initially with the tail end of Alpha Lab?

Clock work: “I would say that fuses like double down, freestyle, and 2X -Assist are really strong and we have seen what players are able to do with these fuses. While I think we have not yet seen the real potential of some of these extra powers that we have not expected to be as expected as I expect any of the sidewick and Jognit. There will be any fraud by any kind of fraud, but I expect any kind of fraud, but I do not expect any fraud, but I do not expect any kind of fraud.

Vg247: I want to go on a rage break, especially to talk to you about it. Clock work, you are famous for your history with the Marvel vs. Capacam series, and has played MVC3 for more than a decade. I know you know conflicting feelings that some people were about an X -factor as a low back mechanic. You mentioned that the fury brake is a low -back mechanic that was included in response to players’ feelings that it was difficult to return, but how the team balanced it so it is not too strong and the return does not feel less.

Clock work: “With my personal experience, this is probably not the same bombing as some other return mechanics you have seen in fighting games, but there is certainly a lot of strength. When you learn complications, it is even more strength. For example, in old furious fuse, you use your crime and Cambus to help.”

“So I think there is an extra layer of strategy when you come deep into it. You can use anger break as a regular break to get out of the scroll and take advantage of this context, or you can use it up.”


Alpha Lab 2 is showing the attitude in the screenshot action from the 2xko Dev Diary.
Anger can offer her offers X Factor Need to make a big return.Image Credit: The game of riots

Vg247: I imagine the extent of the attitude is that by canceling the dash, the period of anger was removed five seconds? Do you think the power of anger should be properly limited?

Clock work: “Yes, and really many of it have to do with one of the topics from alpha lab 1 to 2 to 2 to 2, we want to improve the decision -making. Not only in Kambus, but also with anger. So there are decisions about it that you make decisions about it, and make decisions about it.

Vg247One thing mentioned in the giant update was that Kambus was being shortened, or at least felt less Kambus. Was it an easy decision? I know that there was a major debate around Alpha Lab 1, but on the other hand, big shiny Kambus is still a great drawback to fight the game fans!

Clock work: “This is a delicate balance. You want to make sure that the players do not feel that they are trapped in long combinations, but you also want to make sure that there are shining combs that players can want to learn. There was some difficult decisions, but we had to make a fewer decisions. , And it was to use it multiple times, and it was also an easy decision to adjust.

“But we also want to be juice there, and perform a cool combs for the characters that are unique to them.”


Junx Combo Injury Action, surprising anti -midstone
Take the junx, which will use different varials of different nets and estimates. | Image Credit: Vg247

Vg247Given the history of your history and other former players in a team like Marilynapy, how would you make sure that there is still room for malicious things?

Clock work: “This is a combination of many different things. One of the basic principles of champion design and Kambus is that we want to make sure that what you can make is very unique to the champion. So Yasu is a good example, he can combine with its special attacks, and it is important to have a focus on its focus.

Vg247: Alpha Lab 2’s macro viewing now, it seems that many of these gameplay changes provide a support for new fighting game players, which gives them more options to learn, and make it easier to see what is happening in connection with block / paraning. Was this the first alpha lab a big way? Had more work for such a player?

Clock work: “Yes, I think we got a lot of opinions about explanation, they did not know why matters were happening, or why players were targeted with some things. So the description of the gameplay, not only in the gameplay but also in the hood, which we were focusing on, but they were also aware of it. They also want to make it clear that they are also making it clear that this is a great call. ”

Vg247: One last entertainment question. Your Community Manager Ben Forbes Trick 8 I have been talking about how good he is. Is he the best technic player in the office?

Clock work: (Laughing) “So I never played it in Tekkin, but I believe that every word that comes from Ben’s mouth for a literal word. So if he says that he is the best technician in the office, if he tells me that he is the best technician in the world, I will believe it.”

Vg247: This is a great PR answer. Who is the Best Marvel v

Clock work: “This is a funny question. It is obviously me. Ask around the office, they will tell you the same thing (laugh).”


2xko Alpha Lab 2 lives in the United States on April 18-20. If you are able to play, let us know that you are most excited to test below!

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