A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities

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Like the Dragon (Nicoza) series, spend enough time to work and beat the thugs, and you will probably be able to find your way around Tokyo’s real-life Red Light District, Kabokoch-which has been drawn to the real thing with Kamorchu’s legendary recruitment to Sega. In about 20 years of sports, Siga has re -used large parts of the Kamoroch map, which allows its developers to eliminate new like dragon games, while focusing on making their efforts on making new assets where they will have the most effect.

This is a well -known force in the series, but it is less appreciated that the formation of Japan’s dense urban centers has uniquely enjoyed them to repeatedly come into many sports.

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