We all have a favorite button. Some of us loved the famous green on the game cube controller. Others preferred the DS light precise Snap. And then there are people who still think that N64 was a reasonable form for human hands (we are worried, but we respect your truth).

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In this very serious, very unconscious error, we are zooming on the A button literally and metaphorically through the history of Nintendo. From the tight starting on the Nes to the Joey’s soft tap, we are classifying them all, because yes, it Does The matter.
1
Nes Controller (1985)
Tight upper A
It was Nintendo’s original A button, a red circle was tapped on a harsh gray rectangle. It felt less like pressing a button and giving your thumb a strong hand. Below made with a rubber membrane, he clicked, but not satisfactorily. It was active, yes. Historical, even. But “fun to use” was not enough in his words.
This is the type of button that taught a whole generation how to meh from the level of megaman and prepare a light thumb colois at the age of eight. Respect for the Foundation, but as Organoi, it is as comfortable sitting on a brick.
2
Game Boy / Game Boy Advance (1989/2001)
Click classic
Before the touch screens and the Circle Pad, there was a humble button on the game boy and the game boy Advance: small, round, and always ready for Rimble. These buttons were absolute work horse. Whether you were chanting slogans through Pokémon Red, plunging bullets in Matrod Fusion, or just jumping in Warwand, the O button is placed.
Click, durable, and with just the right quantity resistance, it laughed at the face of pocket lints and chateo dust. You can leave your handheld down the stairs and that a button will still register a great press. She is a childhood friend who is trapped around, reliable and still amazing.
3
SNES Controller (1990)
The calm upgrade
After the Nes, Nintendo finally realized that people had thumbs. The SNES introduced round buttons and a layout that did not look like it was designed by the geometry teachers on the deadline. A button was soft and easy to press, with less resistance to the ancestors of the Nes. He still clicked, but now he clicked with purpose.
And for long game sessions (we’re looking at you, final fiction 6), it was a blessing. He did not scream for attention, but he finished the work. It was reliable. Like your favorite mug or a Toyota Corolla. And who can hate the beautiful shade of purple?

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4
Nintendo 64 Controller (1996)
The weird place
Technically, the A button on the N64 controller works fine. In practice, you had to hold the controller as you were defusing the bomb with three hands. In position in the middle prong setup, it was a little far away from the right when using analog stick, and sometimes it feels like it is a moonlight like a B button.
Feeling light, plastic, and slightly hollow. Not scary, but not memorable unless you count the trauma of the lost jump in the Okarina of the time.
5
Game Cube Controller (2001)
Green God button
This is. A button of all the buttons. It is the center of a big, bold, bright green and whole controller. Nintendo basically said, “This is the one you will press the most. Let’s feel it Unbelievable“And they did. This is thick, satisfying deep, and when you kill it, you were a pleasure.
Its position is perfect, which makes every fireball natural in each jump in Bruce and in Mario sunshine. It’s like a trampoline for your thumb. If the buttons can be a Michelin actor, this will happen.
6
Wii Remote (2006)
Odd, but it works
It literally turned the game. O Buttons now was on it Up The controller, such as TV remote. Modern? Surely intuitive? Sometimes satisfactory? It depends on whom you ask. It had a short press and a light -click, which did a great job for sports like WiI Sports, but it missed a way to take more intense action.
You really never ‘beat’ it, you raised, stood up and hoped. But hey, it allows your grandmother’s cup, so we will give him some credit.
7
Nintendo DS (2006)
Calm pursuit
The DSA button did not need to be messed up. It was not loud, shiny, or an attempt to regenerate anything. He just worked quietly, and worked well. Its ancestors of the game boy, but never, never hit a beautiful middle ground: longer play sessions sessions to be quite responsive, to a considerable extent to feel soft.
It was the button that suppressed you while staying too late, playing hotel evening, playing hotel evening, playing hotel evening. It was of an excellent, subtle and beautiful type, like a buttons version of a good behavior librarian who also knows how to rock Caruki.

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8
Wii U Gampad (2012)
Big Pad, Maya button
The Wii U button is fine. Not very good Not scary, it is in a large sea of plastic and despair. The click is a bit dubious, the journey is decent, but the whole thing just feels… tired.
Like it is doing its best but not really. It is like a breath button. Still, he did what he needed, and you have not received it until you are really thinking about the buttons (HI).
9
Nintendo 3DS (2011)
Click in all the correct ways
Small but powerful. The A button on 3DS was made for portability but never felt like a compromise. It had a crisp snap, an instant reaction time, and it had monster hunters, fire marks and Pokemon battles for hundreds of hours.
This is a type of button that can fall under the stairs and still register a press. Strong compact reliable. Like a small button -shaped tank.
10
Nintendo Switch Joey Kin (2017)
Late Late Downtown
Who looks like a button, but they are all shapes, less function. They are small, shallow, and a little bit … not on the way to the “comfortable sofa” but rather “Registered that was done?” The kind of method is fine for comfortable gaming, but they have a lack of satisfaction or lack of supersh opinion during the moments at high stake.
If the Game Cube hugs a button bear, Joey is a lambs for a boy named Kyle Kyle.