Unlimited strategies roam on one side, Holders 2 really goes away from some beautiful serious times after the first year of chaos. Even if that were not, however, Aerob Head still enjoyed the success of his first month’s upheaval, which saw that he had hit a big time peak of more than 450,000 players on steam.
According to some detacked messages by Shams Georjani, CEO of Aerob Head, the studio has paved the way for a fully financially -powered game in the future. In response to a player, Georgei from Georgei to ensure that the next game of the studio is viable in all regions, he replied: “The next game itself provides 100 % funds so we will call 100 % of these shots.”
He said the player Sony was referring to the PSN drama, which saw a sheer historic review bombing, and the game was removed from sale in several companies. Now that Aerob Head has received a lot of credit at the Super Earth Bank, he will no longer have to rely on Sony to contribute.
In a message earlier, Georjani writes: “The amazing thing is that thanks to the amazing support of your excellent people, the future of Aerobiom is bright and we have the freedom to find some really cool ideas that we may not have otherwise.
Does that mean, then, with this arrow, some appropriate long cow meat with Sony? Although the studio has in the past caught with the gaming giant, Georjani assured the players that it had no harsh feelings, in response to a comment about the studio’s ‘Dutching’ Sony that he wanted what he wanted.
“There is no way. The play station is very good. If it were for them, there is no hell. We are open to work again with them in the future. They are incredibly sports/devotes. Solid partners. And I’m just saying that it is.
Although I am convinced that Jurjani wants to maintain diplomacy to some extent, I think Sony’s PSN decisions were quite surprising – that’s not wrong at all. It is easy to forget, but during the early days of the chaos server crash and the Row of Row of Row, Sony had a different life of the overwhelming studio in some way.
More seriously, it took eight years to make Haldures 2. Its development, now according to the words of the CCO’s Johann Pilisttet, what was the chaos-was it saved from the growing troubles without the help of Sony’s publication so that it could be obtained on the line of eliminating it?
It’s not, okay, “smoking their donkeys”, as Georjani has said – just to indicate that the development of the game is difficult, long, unexpected and it requires money. Sony certainly endorsed the Aerob Head representative with his bone selection in the past, but he also published the game with money that had not already had to spend the Haldures 2 aero heads-if this is an interval, then I think of it to make it clean.