As a self -made fox molder of sports to kick the stairs to Kicking Goblin, I would like to believe it Imperial hack ‘n’ slash alkarse The Dark Messiah’s unprecedented social buckling talent can revive the talent: substance and magic. The game debuted with a sharp announcement trailer last year, which really sold me to the concept.
But as Andy reported last year, the trailer also attracted doubts because it used a mixture of game assets and advanced images, in which the developer admitted that “some camera angles and dynamic images were specially designed for the trailer,” “
As Andy mentioned at the moment, the game trailers that are either fully or partially presented are a common thing, especially in the early stages of marketing of a game. But the developer Push -On has then released a new teaser trailer that practically shows the game. Unfortunately, it seems very similar to the announcement trailer, causing players to exclude another period as a “disguise of gameplay”.
The trailer, which is only forty seconds long shade, shows that the player is moving towards a sliced structure that was partially built in a mountain, before the arrows hide behind the shield. To close the last few yards, sliding, the player was launched in the air by a big crate he stands. After that, in the midir, the player grabs a flying barrel and throws it into the enemy, before some governing sword fighting with some goblin.
It is a shiny trailer, which transfers practically smooth fighter dynamic images and character. But this is a smoothness that has mobilized the debate in the trailer comments on YouTube. “I hope people can recognize that this was not a ‘gameplay’. It is in the engine, and what you can do in the game, but it was already prepared. No one has done it with the controller.

However, AdarwinterdrodRorror7245 does not agree, “the dynamic images here look like dynamic images with small slips and cuts when moving from one animation to another.”
Now after seeing the trailer too many times, I am inclined to agree with ADAR. Although the trailer is closer to the original standard, especially the mid -barrel catch creates the question of whether the dynamic images were already presented, but the actual battle looks real time for me. It’s not easy to tell why the canned dynamic images are very In Blade lock between system, such as players and goblin. But the way the player collides with his sword, the movement among the enemies, and the multiple kicks in the body, before he sticks to the goblin as he is dynamic.
With these arguments aside, the trailer’s abilities are very interesting. It seems that your character is an unseen archer side kick that can be indicated by the enemies of pepper with arrows, which is a great way to create a sense of dynamically integrated process. I am also a huge fan of spraying your shields and getting damaged under the fire. I hope that even though the final version has a touch of kick. I want to fly these gobos.
In any case, I don’t think it’s a day before the situation, where all these shiny trailers are the front of a very low quality game. I mean that the trailer is really a gameplay, Alkarse now has a publisher – hypotension digital – which includes other signed games, including false trains, Breath Age, and future pathology 3.
Along with the fighting, the alkarse steam page states that it will present a system of chemistry, which will give you magical pushes and other conspiracies craft. I hope that one of them is going to throw a slipping snow, because sliding ARCs with rocks was my other favorite thing, after which they had to do after booting them in the walls of Spikes. So far there is no release date for Alkahste, but clearly, I am happy until it needs to make the spiritual successor deserve the Dark Messiah.