What is more surprising than Star Citizens’ ability to withdraw funds from its own community is that it is indifferent, with which the community has supported it. Over the past thirteen years, Cloud Imperium Games has collected more than 800 million millions of dollars from paid alpha access, subscriptions, merchandise, micro -transactions, and a sculpture of sale of spaceships, which costs hundreds of dollars (I think you call them “Macro -transactions).
Although in the past, sports disputes and reactions have been faced, such as complaints of changes in the roadmap, this community has rarely infiltrated Messes over the possibility of paying things. But the recent revelation for Star Citizen’s ships has eventually led to the community to raise a finger and say “for a minute …”.
There are upgrades (or upgrades) flight blades in question. These ships are designed to make the ship fastened or high (depending on what kind of blade you choose). Such a ship’s upgrade can usually be purchased with real world money or star citizen’s game currency (AUEC) and Cloud Imperium Games have apparently planned to be a matter with flight blades. However, when these upgrades were initially Added to the game, they can Only Which set you have purchased depends on buying strict cash at the price between $ 9.60 and $ 42.
In conjunction with the benefits they provided, this Star Citizen community was a sheer salary to conclude to conclude the flight blade to conclude. The result was an explosive Backlash, CIG’s Forum Post announced upgrade Approximately 2,000 amazing reactions. The user lolman345_ wrote, “This is a (N) actual joke, the reason is that it should not be in the game.”
More interesting, though, are the reactions to players who openly admit that they are generally happy with paying things. Many players responding to this announcement refer to their indifference to the Gracet MTC, a planet exploration vehicle that costs $ 45. “I was about to buy MTC. I don’t like it anymore,” User Tagaros Khan. Captain agrees. “I was also waiting for the MTC, guess we are writing to vote with our wallet.”

A day later, Cloud Imperium Games RepliedExplaining why the flight blade was introduced as a fully -buying item, and explaining that it was backing up the release of upgrades to be available to their availability through currency in the game. “During the evolution of Star Citizens, Tyler Watkin, a community director of the Star Citizen, wrote,” One of the basic principles has been the most important: Everything you pledge to support our development will eventually get through gameplay. ” “Your partnership helps to move things forward, but your time in the verse should be given the same reward.
After that, Vatkin claimed that the CIG had pulled the trigger on flight blades very fast as he was spending a busy year. “We’re moving 11 patchs instead of 4 this year. We are crushing more worms than ever before, developing more interesting materials, moving faster than ever to make the permanent universe better experience for everyone, and in this fast moving, we missed one step.”
“Clearly, our next patch will be able to achieve the new flight blade AUEC in this June. We followed our usual approach by offering initial access to the Covenant Store to help growth.” Vatkin pointed out. “But after some reflection, we have decided that small ingredients such as flight blade or bomb rack should be available in the game as they appear on the store.”
In the light of the reaction, it looks like the right decision. But it does not seem that with the CIG statement, with a wider view of the Star Citizen’s wider view of continuing prices in comments below, this community has dropped: “The problem of roots here is that you keep selling more and more things in the game that a player will do day by day.” Consumer Liana added, “The ingredients should not be at all at the store. There is no objection later. People are angry because they are selling in any way or being created for real money.”
As matters stand, flight blades will now launch as both bought and capable of income items in June, in which Watkin emphasized that “We will introduce the future gameplay cut, we will make sure that these items are about to be achieved in the first day.” Meanwhile, there is no firm release date for any of the Star Citizens and its single player Spin of Squadron 42 development. Last year, Chris Roberts said he was “confident” that Squadron would launch in 42 2026, while in January he claimed that the Star Citizen was “closer to understanding the dreams that many people said it was impossible” but there was nothing more special.