As far as my mechanical eyes can see, coral, coral, coral. I did not know that when building a camp to claim areas and a part match, Part Tendarelli expects to build a camp to reduce coral spreads in my role as a leader of the strange quality, but it was certainly not so stiff that the world is in a few hours or a few hours. As much as I am in support of rebuilding rocks and so, I cannot help but can’t feel that here I am promoting some kind of fusia -delicious environmental catastrophe on the world of endless legend 2.
But in the context of the aspects, it is a (Ahmed) basic mechanic. This improves tile production, heals my troops, and works as a high place by allowing units to move the map fast. The coral binds to water reservoirs where it spreads rapidly, and to the villages made of strangely strangely strange minor factions that perhaps Eel Behongs, friends who fly on the giant owls, or the faded vicious darkness for a fight. The coral automatically relieves these factions, and brings you a step closer to adding you to your empire. It is even a source of diplomacy (a feature of aspects), where you can offer coral benefits to friendly factions who choose to accept it.
The endless series is true about the ‘philosophy’ balance, the biggest thing about the above mentioned is that it is completely unique to this group, and that every six group of the game – some new, some are robbing – will offer completely different ways to play.
In the construction of the preview, I also scored a run as a relative of the Sherdin: Military Zelotus (think of a Sardar from Don) who counts the iron giants with passionate fuel in his ranks and creates ‘enthusiasm’ when you improve the fortresses of the cities. Relative endless legend 2 can be the most vanilla of six -base game factions, though it is not saying much in this regard that you can help the plague of the plague eating from the bodies, the weird faces of cultures, and the fungus of mushrooms.
Of course, all these things about new factions and their wild mechanics are more for the series fans, so let’s go back. In the basic part of it, the endless legend (and now 2) is a 4x -based strategy game where you make cities, build research technologies, raise troops, and lock horns with other factions that run towards one of the multiple victory situations for the game. In the case of endless Legend 2, these conditions of victory are your classic score and domination victories (yes, boring), but still seven are still the types of irreparable ‘rhetoric’ victory.
The endless series is an excellent example of how good writing and storytelling can be integrated into the 4x format.
This is a welcome change in the direction of its predecessor, which was a ‘Quest’ (or statement) victory between the usual economic, diplomatic, scientific, scientific Yada Yada’s victories, which has been a 4x game for decades. The endless series is an excellent example of how excellent writing and storytelling can be integrated into 4x format, so it is appropriate that the conditions of victory be combined with the strength of the series rather than returning to the tired gender habits. Well, we do not know how they will still look, but the foundation is established.
Talking about the foundations, endless legend 2 added some new turns to the original city (which added the entire ’tile cities’ to CIV6 and 7 well with ‘multiple tile cities’). The sequel you have the same approach to building wide cities in multiple tiles, but now you need to build the foundations in the tiles adjacent to your current city. You then make your districts in their upper part, and district specific improvements (such as places to improve laboratories, or to convert Legioner workshops into mini -factories).
An interesting new hook is that you need to build a camp in a region first. After that, you can extend the camp in a city using influence, Or You can spend less and instead connect it to an existing city. This camp then transforms into a ministry, which works as a center of a secondary city for the present city, which can build new districts around it and develop the resources of a new region to the present city. In my time with the demo, I spread to three areas in two cities where I first needed six cities, which is a clear way to maintain urban micro -management, while still gives you a satisfying feeling of expanding your empire (and provides you with the power of playing super cities or Japan styling prefectures).
The endless legend 2 is based on the world of Sa’adha, like a lush planet, such as the real game world and the world of the world, with resources, ruins, and other remnants of the galaxy Empire, called endless. And like Orega, the world subjects you to the most natural cycles that you have to adopt.
Where Origa was a dying planet that was permanently falling into the winter (resulting in the result of a severe seasonal penalty rather than slowing the game in a slogan), Sadha is given a highly wide maritime cycle known as the Tide Fall. The first monsoon was targeted, which causes the slightest factions to be more aggressive and the unit’s degradation, but the original magic occurs when the water decreases to reveal new lands, which reveals more and more land with each wave cycle, and the game is at the forefront.
During my first maize, the land in my areas was expanded to showcase the valuable storage of the Glastal as well as several first drowned castles. Under the leadership of my hero Archer, the devil was set up with a clash with a unicorn and was cut off with upgraded gear, I marched to bring my troops a new threat there. Like the actual game, battles are also on a dedicated battle screen (or you can choose an auto resolution). Here is a reasonable level of depth, with the high ground, special tiles, deployed.
There are many great contacts that remind me of why I am a fan of dimension.
The problem in this early stage is that AI does not depend on these battles. The fortresses are much tougher than your regular confrontation, yet I tear up everyone like a Spartan Lashkar, in which the Shimble farmer rebellion was dispersed. Yes, the high difficulty settings will load the numbers in favor of the enemy, but the battles will not entertain, while the AI ​​is disqualified by the strategy. Of course, the dimensions have enough time to patch it, and I hope they will.
Beyond this, there are many great contacts that remind me of why I am a fan of dimension, some of which turn away from the actual game. For example, the resource is a market, with the demand for proper supply, where the individual resources prices go up and down in terms of activity.
I also like the endless legend approach about cultural integration, where you bring different tribes under your wing through bribery or diplomacy and see that your social makeup is reflected. So I can guide the relatives of Sharden, but the courier is a courier from the name of Consortium in my Empire Council, while the dominant allora riders of Hawaii and Ladharan have primarily become the royal airspace of my army.
Of the new things in the endless legend 2, a personal relationship system seems promising, which allows you to nominate friends and companions (basically) for your hero. Give them a partner, and suddenly two ‘Huns’ (see: Love shrubs) pop up in their kingdom, which produces bonuses. Your heroes will make enemies over time, and even a ‘semi -‘, who will be defeated in the war and receive bonus prizes.
It was great to see that the dimensions should be deleted once again after going to the area of ​​civilization trapped in history with humanity.
None of these feels too much, but the initial access is for that. I would love to see that this thing affects the relationship with the narrative events and selection or by fighting together in the battle, instead of changing the dynamically, instead of nominating who is clashing with you.
Above all, it is a great pleasure to see that humanity reunite once again in the area of ​​civilization trapped in history (which was not a bad game in any way, but whose real world trap was inevitable to build a studio’s freedom of the world with the creation of the world). The concept of the endless legend 2 of the new world’s sea -level concept is already like a widespread improvement during the winter, while focusing on the conquests of the story and the conquest of the relationship that focuses on eliminating the dimension convention and finding more ways to find a 4x framework.
At a time when the developers in this respected genre have been slightly stamped in the theme that spreads human history (screaming to the soleium to promote the trend), the dimensions have once again chose us a great time to sweep it into its only science fantasy world.