The age of the Empire 2 cannot be easily stopped. 26 years after the actual launch of the game, and six years after the launch of its Almighty Edition, the most welfare oppressor of the real time strategy is still getting the support that will mostly describe direct service sports.
Only last month, when the developer’s Framesh Empire took off a patch, it is great that it has already entered the history of the series. Now, the studio is ready to release another large -scale slice of DLC in just three weeks.
As you may be together with all of his title, the final edition of the Omar of Empires II: The three monarchs take players back to ancient China in the dying days of the Han family. The DLC has introduced five new factions, three of them are shows, V and Wo Kingdoms. The period has taken its name.
Each of these factions gets many unique units, such as the show’s war chariot, VK Tiger Cavalry, which increases at the level by hitting enemy units, and Wu’s fire archer. The remaining two factions are jaundice, which can recruit bomb -throwing glanders and treasures. This last group, which, receives rallies around the Liao family, accesses a strange unit in the DLC. It is a besieged weapon that is apparently “taken around the camels”. As everyone knows, putting on a camel can immediately improve anything.
These faction special units are not the only new helicopters that you will get to order in all three states. The DLC has also introduced the traction tribochets, the “literal floating fortress”, known as Lu Chuan, spare -powered fireloners, rocket carts (which replace mangonals) and dragon ships.
You will have to experiment with the new units in three new campaigns that are focused on the show, V and Wu Class, respectively. These campaigns will guide players through the most notable events of the three states, including the yellow turban rebellion and the battle of Red Cliffs.
Naturally, you will also meet some of the main characters of this period, such as Zhuj Liang and a specific L Bo. Above all, the campaign also features an “interactive system” that players will use for “key decisive decisions” that create every campaign.
You can read the full details Here. While I will save the appropriate decision until I get out of the DLC, at least it looks red on paper. The forgotten empires are currently no stranger to expand the AOE 2 at the moment, but it seems to be more proud and comprehensive than usual. It is not too late for us to wait unless we know how well these additions and ideas work practically. The DLC launches May 6.