An In-Depth Guide to Game Trailer Visuals

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Vejules mostly make video game trailer. (Otherwise, this would be a video game radio advertisement!) We recently talked about them in our entire guide to create a video game trailer, but also say more.

So, here are all the visuals that can be seen in the trailer and how you can make them! We will get a variety of visuals, but let’s first start with basic artistic concerns.

Set up a visual style for the trailer

Your game probably already has a visual or artistic style, and that style should also be your trailer. If you already have a styling, feel free to leave the trailer content.

If you do not have visual style or are not much sure about it, this section is for you. This kind of uncertainty is present, especially in the first stages of game development or for small sports that can deceive you to think that you don’t need visual style! (Take it from us, even the easiest sports are visual.)

What is the visual style?

As you have guessed, a visual style is how all the visual ingredients of a game (dynamic images, cinematics, fonts, etc.) come together to create a special environment. These items usually match with music, sounds and voiceover, but this post is not our concern.

Therefore, what environment you have set up in the game should also go for your trailer. For example, if you have created a deep dark world (such as one of the biochesh series), on the other hand, if you have a fun comfortable game (such as Stardo Valley) you want your audience fun, comfortable experience. But how? Read

Method of detecting your visual style

Ask yourself these questions and you will be clear what to go, especially the visuals.

  1. What encouraged you to create this game exactly?
  2. What would you like to experience with your players with your game? Happy Love Catrosis?
  3. How realistic does your game look like?
  4. How is your game light?
  5. Do you have your game color palette?

An In-Depth Guide to Game Trailer Visuals

Imagine the final results

Now when you know how your trailer can usually look, let’s be more specific! After this move, you hope you know the content you need for the trailer.

Exercise: Tell it all through visuals

Let’s start with an exercise. How would you describe your game in just 10 scenes? You have no music, no statement, and no subtitles! Which style would you choose from your game?

This exercise works because it focuses on everything and helps you to identify the visuals that are most important to you and for those who remain in the minds of the audience.

Identify famous moments

If you have played the last year (2013) and also seen the HBO series, you will know that they are very different and still so. We will not spoil anything for you, but there are scenes in the series that are engaged in games, words by word, defeat. These are the famous moments, the moments that give your audience a lasting impression.

That said, you do not need to use these famous scenes in the trailer. You should not definitely spoil the scenes. According to the next section, there will be a high -speed image or dialogue line.

Teaser and mystery

Remember that your trailer, though about your game, should also create a sense of conspiracy and mystery. A trailer viewer hasn’t played your game yet! Immediately to the trailer. Later, you want to play them games.

Therefore, evaluate the thoughts, feelings and questions of your audience when they will see the trailer. Then, show the audience enough of your game to leave the mountain or in a state of absolute surprise.

Action and excitement

Remember that regardless of everything, the start and end of your trailer should be interesting. Therefore, don’t be bored at all and not especially when starting and eliminating the trailer.

The beginning is important because you have about 5 seconds to get the viewer’s attention. If you fail, you won’t even get to show your game. If you succeed, you will see that you spend all the time playing a game and trailer.

The end is also the essence (as we mentioned in the back section) you want to leave your audience with a question or surprise, something to come back for more!

So far, you almost know what scenes and setting you need. So, let’s discuss your two key options for the trailer material (cinematics and gameplay) and how to catch and edit them.

Mystery Games

Cinematic

Through “cinematics” we mean dynamic images, kitchen, and direct action footage that is not gameplay. Your trailer’s LOO, you either:

  1. Use cotton and dynamic images in your current game.
  2. Make kits and dynamic images from the beginning, especially for your trailer.

It is not necessary to say that the other option costs more, but there is a possibility that you will make a quite memorable trailer! (Of course. Don’t forget that everything you created should be in keeping with the game’s graphics.)

The difference between katasin and dynamic images in the game

This is the place where it is a bit difficult. As described in our Ultimat Guide, there are basically two types of cinematic. Both CGI can be created using animation or motion capture, but it is different when they are offered. Let’s look closely!

Dynamic images in the game you have videos Already provided and loaded Before your players do anything in the game. These videos can be everything from the company’s logo to the dynamic dialogue between characters. They are changing and Exactly happens at the default locations Remember the old PC games in the game that .bik or .VP6 used to store video files? They are what we call dynamic images in the game, regardless of whether they are like a lifetime or animation.

Cutcenes in the gameOn the other hand, are the scriptted continuity that are Real -time provided. You have created these streams, put them in the game engine, and have scripts to fire them When some terms in the game are met. (For example, when your character levels rise.) Of course, that means sports cotton in the game Can be on any occasion In the game and they may vary in quality, it depends on how powerful the player’s device is.

In the game trailer

Game Play Footage

Unless you are fully intended for a cinema or gameplay trailer, you will probably need to balance your cinema and gameplay footage. We discussed cinematic, so let’s go to the game play!

Indicator 1: You can disable the interface

Since a trailer is too small, you want the attention of your audience to where it should be. Therefore, many developers choose to disable the game interface when capturing the gameplay for the trailer.

Disabling the interface means closing HUD, maps, subtitles, chat boxes, menos, etc. This helps reduce visual disturbances and your audience will only be focused on the gameplay.

Remember that this is not necessary! Leaving the interface can divert the audience’s attention, of course, but it can give them a better sense of game. Your call!

Indications 2: Play with camera

Gameplay footage is not necessary to act in a game or the things you do in a game. In many good sports, powerful emotions can arise with the sheer room environment.

Therefore, for this purpose, feel free to use a camera -like camera! It is okay to go to angles. No player will play in the game.

Indications 3: Be as much as possible as high quality

You will need to post it on strategies and different platforms to take the most out of your trailer. Although you may not need 4K quality for your Instagram, you like to keep it for YouTube. Therefore, it is good for you to make the highest quality and the purpose of the Butter, then tone it for every platform. (This is also true with the Katasans in the game, which we discussed above.)

This means that you should go to the best device you have, then start the recording. So, if you are releasing at PlayStation 4 and 5, record 5. If you are releasing for Android, consider the flagship phone or a powerful Windows Simulator.

    Game Game Play or Tester

Transition, title cards, and type of type

Now that you have every difficult, recording and animation you need, it is time to keep them with them. You can always get the services of a professional video editor for this stage and relax comfortably! As an alternative, you can work with an animation studio like yourself, such as A to Z. How will we bring our excellent information and you will bring your excellent game. So, leave us a line here and let us harmonize!

If you choose to do it yourself, there are basically three more stages to cover it: transfer from scene to transfer, title card between scenes, and type in the entire video.

To choose your transition

A transfer is a small animation that smooth the millions between a scene and another scene. According to Drake Liu (An Independent Trailer Editor) Your best choices are deducted and faded. One cut is basically no animation from a scene to another. Fade is an easy animation that sends a scene to white or black. It can transform the white or black screen evenly into a color scene.

The deduction is very sudden, while the fade also gives you a choice of period. Go for one or the other (or both) in terms of your game and trailer mode and trailer!

Effectively using title cards

There are texts between title card scenes. In silent films, for example, the title card was used to tell the audience what the characters are saying. In the video game trailers, the title card tells the audience how your game is amazing! (And of course they are very few.)

Without a title card, you allow for gameplay, music, or statement trailer. This is a popular choice! However, if you choose to use the title card, you have four common options.

  1. Prices: You can use the title card to argue about the good things that people or the media are saying about you. These usually come between the early scenes.
  2. Awards: If you have won an award and you would like to show, please, proceed!
  3. Date of Release: If you have a release date, it is common to give it at the end of the trailer. Still, depending on the design of your trailer statement, you can choose to add the date to the title card.
  4. Explanation: You can describe the elements of your gameplay, your art and your story in a short, title sentence.

Type

The specification is a combination of typography, point size, line length and spacing. Whether you choose the title cards or not, you will mostly need one or two textures. This is the place where you should consult your game user interface designer! Here are some points to start you.

  1. Wake up with the text: You should show more than telling you in the trailer. Therefore, use the text when necessary, such as the trailer at the end of a CTA or to highlight a very important piece of information.
  2. Use contradictory colors: Your text should be easily read with its background and each tool with each sparkling setting. So, make sure that is quite the opposite! You can use online free tools for this, including in it Colorful checker.
  3. Match the game theme: You can use Type Fosses already in your game. If not, make sure to use a type fossil that is the same in features. You can use Font Finder!
  4. Stay easy: What you say in the game trailer should be read in seconds. So, keep it short (the above tablet 1) and easy to understand!
Type the game type
Created by Constantine Studio

The last word

Visual, in many ways, are the essence of the video game trailer. We have gone to all necessary steps to take you into this area. Establish a visual style, think about the need for your footage, capture or prepare your footage, then edit everything.

If you think you want to do everything yourself, be compatible with more blog posts. If not, contact the packation and we will be happy to provide consultation or skills!


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