The annual WWDC event based on Apple’s developer starts shortly in a week, which means that it is time to now once again for one of the industry’s most well -established sports. In which Apple, GM, we all try to persuade at this time, not This timeIt’s really serious about gaming, and we, players, all try to keep our faces upright and eyes are uncontrollable.
This is a ritual that often leaves for a year or two but always returns with revenge – Apple cited some impressive numbers about hours or dollars spending on sports on its platforms, a famous developer to wax for hardware strength to wax and make some of their games related to the game.
With the bombing of the sports industry, for a few more years, they immediately delete us from their contacts and do not pretend to know us when they pass through us in the supermarket.
Because we all still focus on this joyful round, although, as it is difficult to take any claim to convert another claim of another Damascus into a gaming religion seriously, it is impossible not to take the importance of the company’s control platform.
There are now 2.35 billion active Apple computing devices in the world. The company does not break these figures in Mac, iPhones and iPads, but we know that there are more than one billion iPhones. Most of these devices are absolutely good gaming devices, at least in the sense that their hardware is worth it.
The current mobile gaming market – while any move, a major market – is still scratching the potential growth level for the gaming market that can reach the installed base. Being a boy of Apple’s boy who, a moment of wolf, will be a big step toward realizing the real commitment of gaming-which makes it very difficult to ignore them, even if we believe that we still know all the steps of this dance.
So what is the bombing of this year’s love? We do not know which development will bring the light to the stage, but it is certainly known that there is a shiny gaming centric app that is being prepared in the next IOS release, which instead of the cloning game center is added to another streaming services and other streaming services. Specialty

It is not clear whether this is just a new app, or if it in fact represents the layer of Apple’s gaming offers – for example, whether it is implemented, match -making, teams and so on, which is focused on the app but also through an API or direct integration.
It looks fine and dandy, though surely the game center app will replace it “Apple is serious about sports this time is serious about sports” is a reminder of one of the previous repetitions of the dance.
Perhaps more interesting is, though we still do not know whether it will find a stage in WWDC, is it coming as Apple wrapped up the acquisition of its first game Studio-RAC7, the studio, which is known for making a stack Saskoch, has been a great service to Apple’s launch.
Now, there is a very clear warning here before we start speculating about the creation of Apple’s game development studio system: RAC7 is a micro -studio that consists of only two people, so when it is seemingly a fully -owned studio, it is a little bit about a lesser than a fully -owned studio.
Apple has a feeling of bringing a studio that is strongly committed to the arcade, and has been successful on the platform, in such a way that they can be used as consultants and testers for changes in the service offer.
The main concept of Apple Arcade’s offer-a ton of well-driven sports is guaranteed, which is guaranteed not to be filled with micro-transactions and advertising-especially for parents.
Although this may be a bit of benefit to those who are very excited about the possibility that Apple will follow its efforts to build a movie and TV production studios with similar moves in gaming, this acquisition still sends a cautious positive signal.
Apple acquires small companies all the time, but has never happened to a game studio before, so the willingness to do so shows that it is well aware of the lack of internal information and expertise regarding the section of this market, and in addition, it is committed enough for Apple Arcade.

This second is important, because honestly, it is very easy to forget that the Apple arcade is sometimes present. I think it is a bit of a cypress for a lot of industry. It was launched with a lot of dhoom dham but now it is mainly sitting there, mostly on the gaming sector and Zero Mind share for its users.
However, there are some indications that it is really commercially successful. It is a difficult thing to measure that its primary commercial target is a subscription number and maintenance for the Apple One service adding to all, but at least Apple has never suggested that it has performed in this regard.
The main concept of the offer-a ton of well-driven sports is guaranteed, which is guaranteed not to be filled with micro-transactions and advertisements-especially for parents, and it is considered appropriate that it is quietly doing a very solid business in the population sectors, which is a traditional sports industry.
It, to some extent, can explain why Apple has past the industry after the recent bombing competition. Apple arcade and infrastructure that supports it is not very meaningful to the traditional sports industry, but in fact Apple meets Apple’s own internal goals in relation to gaming.
This year, while exposing the company in the WWDC, it leads us to an important part of the important importance to keep it in mind – so that it can be a series of strategic steps that are less likely to attract the sports industry to focus on the Apple platform, and make it more likely to develop a bigger part of the sports business.
This spectator has been picked up in large markets in large markets through various legislative and legal measures, all of which are referring to the same direction-that Apple is being forced to open its platform at third-party app stores, or very few streaming apps. The company is still fighting its corner in the courts in many places, but I suspect it knows that the clock is collecting, especially in its most lucrative global markets.
While the trade risk is picked up by the original App Stores are probably minimal (most people are not just a second app management environmental system when the minimum resistance route works fine), risk from risk Game The store front is very real.
Epic, steam and Xbox are going to get a potentially practical store front in one form or in another form in the coming years – which means that Apple’s era will end, which will make the game a large pile of cache, despite being kept in large -scale length by the company.
Re -considering its gaming app software and buying a small studio is far beyond to win the war on this new front if it opens – but if they indicate some actual pace, they may not be a bad start.