As games become ever more multithreaded, Intel’s hybrid CPU design might start to lag behind AMD’s simpler but more effective architecture

by lucky
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AMD and Intel have taken a lot of different perspectives to increase the basic counting of their processors. In the case of the team Red and its Raisin CPU, it went down the path of a chapel, which put a block of core and cache in a small chip, which could easily double or more to get the extra cover.

Intel, on the other hand, decided that it would fill in two different types of cores in its chips and, though now it uses a toilede/chapel approach for its latest processors, shows no sign of changing ‘hybrid’ architecture. In fact, it has become much hybrid than it was for the original design in the Elder Leak published in 2021.

The usual setting and features of the Ero Lake Intel began in some fundamental changes, which is being dropped hypertoing (simultaneously multipling), and P-and E-Core is being mixed together, rather than separate blocks of cores.

Intel Elder Lake chip gradual background more rendering

Intel’s Elder Lake Design: Eight P Cover with Eight E -Core (Image Credit: Intel)

From the beginning of this hybrid approach, sports need an additional helping hand, from Windows or Intel Software (IAO, Intel Application Optimization), to ensure that important threads are only processed by P covers. However, in the last few years, the number of games of threads has increased substantially and with the loss of hypertension in the aero leak, e -core is now playing a lot of games.

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